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* Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl2014-11-261-3/+2
* EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl2014-11-261-0/+2
* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-261-2/+5
* Wielded fixes. Add shaders support.RealBadAngel2014-11-131-43/+83
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+380