index
:
hax-minetest-server.git
master
Server-optimized Minetest 5.6.0
Test_User
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
wieldmesh.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
1
-1
/
+1
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
1
-1
/
+3
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
1
-3
/
+1
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
1
-1
/
+3
*
Prevent client crashing if an NDT_AIRLIKE node is dropped
Craig Robbins
2015-01-05
1
-13
/
+13
*
Silence misc. warnings
kwolekr
2014-12-23
1
-1
/
+1
*
Temporarily fix always bright wieldhand with shaders enabled
kwolekr
2014-12-22
1
-2
/
+12
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
1
-3
/
+3
*
Wield: always obey anisotropic_filter setting, not just for hi res textures
Kahrl
2014-11-26
1
-3
/
+2
*
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
Kahrl
2014-11-26
1
-0
/
+2
*
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-26
1
-2
/
+5
*
Wielded fixes. Add shaders support.
RealBadAngel
2014-11-13
1
-43
/
+83
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
1
-0
/
+380