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* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-0/+5
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-3/+3
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-2/+2
* Use meshes to display inventory itemsRealBadAngel2016-02-071-0/+4
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-0/+3
* Add a check for animation when getting an extruded meshKevin Ott2015-05-041-1/+1
* Fix struct vs. class in forward declarationsKahrl2014-12-081-1/+1
* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-261-0/+1
* Wielded fixes. Add shaders support.RealBadAngel2014-11-131-0/+5
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+71