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* Real global textures (#6105)Vitaliy2017-10-151-1/+1
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-091-2/+2
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-251-3/+4
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-3/+3
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-3/+1
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-2/+1
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-211-8/+8
* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-011-1/+6
* Fix various performance issues reported by cppcheck + code style (CI) (#5635)Loïc Blot2017-04-211-14/+11
* Soft node overlay (#5186)Dániel Juhász2017-04-211-7/+48
* Clang-format styles fixes since previous commitLoïc Blot2017-04-101-1/+1
* Clang format: fix LINT on old PR which doesn't have LINT enabledLoic Blot2017-04-101-6/+3
* Hardware coloring for itemstacksDániel Juhász2017-04-081-1/+17
* Clang-format continuation indent fixes + .gitignore additionsLoïc Blot2017-04-061-12/+8
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-0/+5
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-3/+3
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-2/+2
* Use meshes to display inventory itemsRealBadAngel2016-02-071-0/+4
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-0/+3
* Add a check for animation when getting an extruded meshKevin Ott2015-05-041-1/+1
* Fix struct vs. class in forward declarationsKahrl2014-12-081-1/+1
* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-261-0/+1
* Wielded fixes. Add shaders support.RealBadAngel2014-11-131-0/+5
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+71