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* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-071-2/+7
| | | | For example, dropped nodes and items.
* Render shadows on entities.Dmitry Kostenko2022-03-071-0/+11
| | | | Fixes problem with mod 'drawers'.
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-055-50/+44
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* Allow get_sky to return a table (#11963)Zughy2022-03-052-28/+62
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* Fix segfault with autoscale_mode (again)sfan52022-03-021-5/+5
| | | | | closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
* Move the codebase to C++14sfan52022-02-267-18/+10
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* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-231-24/+25
| | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
* FormspecMenu: make drawing of backgrounds less hacky (#9517)DS2022-02-223-21/+15
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* Clean up ClientReady packet handlingsfan52022-02-173-44/+35
| | | | fixes #12073
* Use absolute value for bouncy in collision (#11969)pecksin2022-02-162-2/+8
| | | | | * use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-101-12/+57
| | | | | | | | | | | | | * Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta
* Increase max objects per block defaults (#12055)Lars Müller2022-02-081-2/+1
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* Remove awful Mingw32 workaroundssfan52022-02-083-34/+10
| | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022
* Send HUD flags only if changedLars Müller2022-02-081-2/+5
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* Fix broken server startup if curl is disabled (#12046)sfan52022-02-042-17/+25
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* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-043-43/+8
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* Clean up ClientInterface lockingJude Melton-Houghton2022-02-033-141/+128
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* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-315-6/+6
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* Fix builtin statbar backgroundsLars Mueller2022-01-311-4/+3
| | | | see #12000
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-306-50/+122
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* Add another very awful workaround to prevent a crash on Mingw32sfan52022-01-301-0/+25
| | | | | This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f. Hopefully the next MinGW update will remove the need for this.
* Get rid of `basic_debug` last minutesfan52022-01-304-17/+8
| | | This isn't a revert but rather just disables the codepaths. also see #12011
* Abort raycasts that go out-of-bounds (#12006)sfan52022-01-301-0/+6
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* Get rid of empty test filesfan52022-01-302-40/+0
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* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-306-11/+73
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* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-295-6/+6
| | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
* Get rid of legacy workaround in SQLite backendsfan52022-01-281-17/+0
| | | | tested on Android 11, fixes #11937
* Add game name to server status stringsfan52022-01-281-0/+2
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* Request execution on dedicated GPU on Windowssfan52022-01-271-0/+9
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* Enable high-res timers on Windowssfan52022-01-272-1/+5
| | | | | This should fix issues like #11891, caused by the fps limiting code being unable to operate correctly.
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-277-85/+101
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* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-273-5/+43
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* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-271-5/+8
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* Update example config and translation .cppupdatepo.sh2022-01-251-7/+11
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* Cancel emerge callbacks on shutdownJude Melton-Houghton2022-01-231-0/+2
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* Bump formspec version (#11980)Vincent Robinson2022-01-231-1/+1
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* Fix consistency of sky sun/moon texture behavioursfan52022-01-226-140/+80
| | | | Also cleans up related code somewhat.
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-226-118/+115
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* Fix local animation not instantly updating after being setsfan52022-01-192-0/+3
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* Optimize folder handling in 'files' mod storage backendsfan52022-01-171-37/+26
| | | | This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846.
* Reset override material in anaglyphDmitry Kostenko2022-01-161-0/+1
| | | | Reset override material properties before applying the color filter.
* Give the ASCII console splash a faceliftAlex2022-01-151-6/+6
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* Minor improvements to Lua sandboxsfan52022-01-152-4/+27
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* Improve situation around race condition with dynamic_add_media during client ↵sfan52022-01-151-1/+15
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* Don't call on_dieplayer callback two times (#11874)savilli2022-01-155-60/+41
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* Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker2022-01-121-2/+21
| | | | 1. Fixes crashes on older clients when [png is used as base image 2. Fixes liquid type assertion fails on debug builds
* Mainmenu game-related changes (#11887)sfan52022-01-096-38/+62
| | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
* Formspec: Fix bgcolor and set_focus checksSmallJoker2022-01-091-2/+2
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* Restore pass-through of direction keys (#11924)sfan52022-01-0911-98/+165
| | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
* Fully remove bitmap font support (#11863)sfan52022-01-0813-269/+60
| | | Freetype is now a build requirement.