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* Add console height setting (#5136)Ezhh2017-01-302-1/+3
* Rename height to scale for openConsole() (#5139)Zeno-2017-01-293-7/+11
* Fix AIX threading buildShadowNinja2017-01-281-1/+1
* Fix synchronization issue at thread startShadowNinja2017-01-285-2/+27
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-281-19/+27
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-283-22/+29
* Plantlike: Fix visual_scale being applied squared (#5115)Paramat2017-01-281-2/+0
* Implement player attribute backend (#4155)Loïc Blot2017-01-278-6/+126
* Dungeongen: Fix selection of diagonal corridorsparamat2017-01-261-1/+1
* Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2017-01-262-2/+4
* Fix after hardware node coloring (#5114)Dániel Juhász2017-01-272-6/+6
* Dungeongen: Fix out-of-voxelmanip access segfaultparamat2017-01-251-4/+6
* Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy2017-01-251-19/+20
* Add smooth lighting for all nodesnumber Zero2017-01-243-129/+396
* Wrap to positive degree values (#5106)raymoo2017-01-241-1/+1
* Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...sfan52017-01-241-0/+2
* Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat2017-01-231-2/+1
* Dungeons: Support nodebox stairs wider than 1 nodeparamat2017-01-231-8/+16
* Add hardware node coloring. Includes:Dániel Juhász2017-01-2323-503/+1142
* Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...sfan52017-01-221-1/+1
* Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot2017-01-211-1/+0
* Add show_statusline_on_connect setting (#5084)Loïc Blot2017-01-212-1/+2
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-215-16/+14
* Fix unknown command message not providing number of cmdsapier2017-01-211-1/+1
* Add Entity get_texture_mod() to Lua APIsapier2017-01-216-8/+52
* Detach the player from entities on death. (#5077)red-0012017-01-215-14/+16
* Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot2017-01-211-7/+3
* Do not force deletion of players when mapblock is full (#5081)Loïc Blot2017-01-211-0/+6
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-2012-17/+2
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-192-0/+2
* Add particle animation, glowsfan52017-01-1814-77/+268
* Fix typo in alias for deprecated settexturemodsapier2017-01-171-1/+1
* Remove client-side chat prediction. (#5055)red-0012017-01-173-4/+16
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-163-55/+56
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-154-7/+16
* Add color names from web page referenced in luaapi docsapier2017-01-151-0/+7
* Only set material flag on rendered meshes (#5023)lhofhansl2017-01-141-8/+9
* Fix build with freetype support disabledsfan52017-01-141-1/+1
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-142-2/+2
* Fix missing const in ServerActiveObject::getStaticDataLoic Blot2017-01-141-1/+1
* Organize defaultsettings.cppShadowNinja2017-01-131-112/+107
* Main menu tweaksShadowNinja2017-01-131-5/+5
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-134-12/+14
* Cleanup content_sao by factorizing similar code partsRogier2017-01-132-249/+126
* Enable mod security by defaultShadowNinja2017-01-131-1/+1
* Meshes: Make object mesh face shading consistentparamat2017-01-131-11/+8
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-111-2/+1
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-1110-13/+22
* Performance fix + SAO factorizationRogier2017-01-118-117/+88
* Add staticdata parameter to add_entity (#5009)Rui2017-01-091-2/+4