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* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-0948-409/+299
* support older PostGreSQL versions (#4999)zeuner2017-01-091-6/+25
* Map generation limit: Cache as 'const' not 'const static'paramat2017-01-082-3/+3
* Map generation limit: Fix checks for block/sector over-limitparamat2017-01-082-14/+36
* Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-081-51/+51
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-0814-2555/+2600
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-088-1003/+1042
* Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-081-6/+15
* Revert "Extend minetest.is_yes()"sfan52017-01-072-3/+1
* Extend minetest.is_yes()red-0012017-01-072-1/+3
* Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-043-13/+22
* Use std::vector instead of std::map in class ABMHandlerRogier-52017-01-041-13/+15
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-0420-432/+1045
* Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl2017-01-031-28/+13
* Add 2D sheet animation for nodessfan52017-01-025-24/+63
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-021-0/+43
* Move TileAnimation code to seperate filesfan52017-01-0210-48/+168
* Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-011-1/+1
* Breath cheat fix: server sideLoic Blot2017-01-0113-113/+107
* Fix interact range check (thanks to @lhofhansl)sfan52016-12-291-1/+2
* Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-52016-12-291-1/+1
* Redo light.cpp.Auke Kok2016-12-282-328/+25
* Dont compare short with bool (#4963)adrido2016-12-281-2/+3
* Irrlicht 1.9 supportsfan52016-12-266-2/+20
* Various anticheat improvementssfan52016-12-262-36/+56
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-2413-58/+50
* Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-242-3/+6
* Make minetest abort on lua panicRogier2016-12-242-0/+15
* Don't ship with broken languages (#4940)est312016-12-211-2/+24
* Disable mod security by default (closes #4944)sfan52016-12-211-1/+1
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-211-1/+1
* Limit drawing rect of selected item to viewport size (fixes #4341)sfan52016-12-201-0/+1
* Security: Fix resolving of some relative pathsShadowNinja2016-12-201-8/+18
* Fix RemoveRelatvePathComponentsShadowNinja2016-12-202-17/+23
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-208-41/+89
* Fix occlusion culling, again (#4930)lhofhansl2016-12-191-1/+4
* Fix occlusing counting (#4922)lhofhansl2016-12-181-2/+2
* Fix unnecessary block loading (#4847)Dániel Juhász2016-12-181-7/+9
* Mapgen: Make mgv7 the default in UIAuke Kok2016-12-161-1/+1
* Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat2016-12-143-3/+3
* Update minetest.conf.example and settings_translation_file.cppest312016-12-141-4/+18
* Mgv7: Change default cave width to 0.09sfan52016-12-131-1/+1
* Fix segfault on startup error on Androidrubenwardy2016-12-122-3/+5
* Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-123-15/+15
* View range: Set maximum to 4000 nodesRogier2016-12-122-7/+18
* Mapgen: Make mgv7 the default mapgenparamat2016-12-121-2/+2
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-113-4/+5
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-081-2/+4
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-073-1/+9
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-073-9/+33