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* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-171-8/+8
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-171-5/+18
* Enable mod security by defaultShadowNinja2016-10-161-1/+1
* Emergeblocks: Fix occasional crashRogier2016-10-162-1/+7
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-131-1/+1
* Attached particle spawnersraymoo2016-10-1312-37/+130
* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-121-4/+6
* Disable cmake message concerning WIN32 on non-windows systemsRogier2016-10-111-1/+1
* A little cleanup since previous commitLoic Blot2016-10-091-4/+1
* Environment cleanupLoic Blot2016-10-098-162/+97
* Remove unused parameter of GUIVolumeChangeRui2016-10-093-50/+37
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-0815-370/+423
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-089-292/+255
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-083-10/+4
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-0810-152/+124
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-082-9/+37
* Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker2016-10-091-1/+1
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-0812-156/+97
* Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-081-6/+6
* Ensure std::unordered_ will be used on supported MSVC compilersgregorycu2016-10-081-0/+8
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-087-32/+62
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-082-36/+0
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-0812-109/+103
* Textures: Ignore unknown node in override.txtSmallJoker2016-10-081-7/+2
* Fix C++11 Windows build of threading codesfan52016-10-068-57/+65
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-0613-99/+63
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-061-2/+2
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-069-27/+22
* Use relative position for nametagsSmallJoker2016-10-061-1/+1
* Fix crash regression when chatting in the ncurses consoleest312016-10-061-12/+14
* Travis: build matrix improvements + CPP11 buildLoic Blot2016-10-062-2/+6
* Compilation fixLoic Blot2016-10-051-1/+1
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-0523-167/+110
* Make some maps unordered to improve performanceLoic Blot2016-10-055-48/+38
* Chat: new settings to prevent spamLoic Blot2016-10-056-10/+103
* Mapblock_mesh_generate_special: Improve performanceparamat2016-10-041-15/+36
* Fix build/warning on non X11 platformsest312016-10-031-0/+1
* Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-032-45/+90
* Allow nothing to be selected from formspec parameterssfan52016-10-021-3/+1
* Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise functionparamat2016-09-301-8/+18
* Fix android buildest312016-09-301-2/+5
* Only include keycode unittests in client build (fixes #4559)sfan52016-09-292-1/+5
* Add keycode.cpp unittestssfan52016-09-252-0/+130
* Rewrite keycode.cpp (Keycode handling & names)sfan52016-09-252-271/+286
* Don't use ZLIB_WINAPI if the required DLL is not provided to CMakesfan52016-09-212-4/+11
* Do not serialize empty NodeMetadatasfan52016-09-212-3/+23
* Increase default font size by 1James Stevenson2016-09-212-2/+2
* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-171-2/+4
* Add an [invert:<mode> texture modifierThomas--S2016-09-151-2/+41
* Collision: Improve performance by combining 6 vectors into 1 using a structShadowNinja2016-09-151-64/+58