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* [CSM] add screenshot api lua (#5674)Vincent Glize2017-04-293-0/+12
* Clean up getTime helpersShadowNinja2017-04-2822-216/+116
* Fix click-digging torches (#5652)you2017-04-282-14/+22
* Allow mesh and nodeboxes to wave like plants or leaves. (#3497)Auke Kok2017-04-281-3/+7
* Search user path for sounds (#5657)Louis Pearson2017-04-271-14/+22
* Don't permit to copy Scripting classes (Client,Server,Mainmenu)Loïc Blot2017-04-273-0/+6
* Allow scripts to get the client protocol version in non-debug builds. (#5649)red-0012017-04-272-6/+6
* Fix #5655 (#5658)red-0012017-04-264-13/+3
* Rename Scripting API files for consistencyShadowNinja2017-04-2521-20/+20
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-254-9/+4
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-2513-31/+29
* Fix lint since recent player to db mergeLoic Blot2017-04-233-4/+5
* Player data to Database (#5475)Loïc Blot2017-04-2328-370/+1519
* LINT fixLoic Blot2017-04-231-22/+13
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-2329-151/+138
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-227-28/+7
* Mgflat, Mgv7: Fix noise crash on world exit.paramat2017-04-222-8/+20
* Mgflat, Mgv7: Only create noise objects if neededparamat2017-04-222-19/+31
* Sneak glitch: Set default to falseparamat2017-04-222-2/+2
* Add on_flood() callback.Auke Kok2017-04-225-3/+36
* Fix a memory leak (#5636)Dániel Juhász2017-04-222-12/+15
* Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenuLoic Blot2017-04-224-26/+13
* Revert a const ref on update textureLoic Blot2017-04-222-2/+4
* lua: remove core.cause_error call (#5637)Loïc Blot2017-04-222-38/+0
* Fix various performance issues reported by cppcheck + code style (CI) (#5635)Loïc Blot2017-04-217-67/+70
* Fix #5617 - respect message and reconnect parameters when shutting down immed...orwell962017-04-211-4/+8
* Fix after soft node overlaysDániel Juhász2017-04-212-3/+3
* Soft node overlay (#5186)Dániel Juhász2017-04-2117-467/+757
* Fix various performance issues reported by cppcheck (#5628)Loïc Blot2017-04-218-77/+59
* Run generate_from_settingtypes.luaEkdohibs2017-04-201-79/+174
* Light update for map blocksDániel Juhász2017-04-207-2/+186
* Split light update into two partsDániel Juhász2017-04-201-58/+92
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-2025-183/+183
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-1913-68/+46
* Tools: Fix tool digging speed limitHybrid Dog2017-04-192-8/+1
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-1914-29/+31
* Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3Loïc Blot2017-04-181-11/+11
* Reorder TileSpec. (#5591)Auke Kok2017-04-181-24/+27
* Fix always using the xbox layout (reported by coverity).Ekdohibs2017-04-181-1/+1
* Don't make TAB exit game if bound to inventory.Auke Kok2017-04-171-2/+3
* Fix MSVC build broken by 34d32ceSmallJoker2017-04-173-5/+5
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-179-278/+514
* Include container.h in util/thread.h. util/thread.h doesn't compile without itPerttu Ahola2017-04-171-0/+1
* Sneak: Add option for old move codeparamat2017-04-179-11/+344
* Remove an unused variable in Android BuildLoic Blot2017-04-171-1/+0
* Plug two minor Leaks (#5603)Auke Kok2017-04-172-2/+11
* Android progressbar fix (#5601)Loïc Blot2017-04-165-33/+42
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-155-7/+102
* Minimap: Do a double-typecast to fix compiling with MSVCSmallJoker2017-04-151-1/+1
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-153-29/+48