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* Optimize Profiler::avg()gregorycu2015-03-072-17/+56
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-071-9/+10
* Respect game mapgen flags and save world noise paramsngosang2015-03-0715-149/+126
* Fix RUN_IN_PLACE broken due to invalid usage of assertsapier2015-03-071-1/+1
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-0762-294/+299
* Improve Clouds::render mathematicsLoic Blot2015-03-071-30/+25
* Fix Android text bug (no text displaying)Craig Robbins2015-03-074-80/+79
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-072-3/+7
* Don't start a server for map migrationShadowNinja2015-03-063-75/+65
* Clean up database API and save the local map on an intervalShadowNinja2015-03-0616-519/+391
* Biome API: Enable decorations placed on waterparamat2015-03-062-5/+10
* Improve group-based connection between raillike nodesBlockMen2015-03-051-25/+13
* l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot2015-03-051-22/+6
* collisionMoveSimple: use std::vector instead of std::list, this improve the p...Loic Blot2015-03-051-15/+9
* ProfilerGraph: Use std::list instead of std::vectorLoic Blot2015-03-051-3/+3
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-065-5/+22
* Use std::queue for HTTPFetchRequest and std::vector for log_output instead of...Loic Blot2015-03-052-26/+23
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-057-84/+35
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-0526-28/+27
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-053-46/+42
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot2015-03-052-79/+56
* Fix some rendering glitchesBlockMen2015-03-053-65/+61
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-058-21/+16
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-0511-139/+85
* Fix memory leak in MapgenV6Craig Robbins2015-03-051-0/+2
* Cavegen, mgv5: Cleanup codeparamat2015-03-044-250/+201
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-045-15/+12
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-046-89/+18
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-044-71/+57
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-044-12/+12
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-045-45/+10
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-043-35/+40
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-047-34/+17
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-033-13/+2
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-036-16/+16
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-036-42/+54
* Fix occlusionMiguel Almeida2015-03-021-2/+2
* Fix narrow_to_wide_c (ANDROID)Craig Robbins2015-03-021-3/+5
* Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat2015-03-022-0/+35
* Revert "Fix particles draworder" (issue #2388)Loic Blot2015-02-271-2/+2
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-272-10/+18
* Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot2015-02-272-3/+53
* Fix minor memory leak (Android)Craig Robbins2015-02-271-5/+10
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-267-61/+43
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-253-23/+54
* Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requestedLoic Blot2015-02-241-2/+2
* Optimise MapBlockMesh related functionsgregorycu2015-02-235-12/+35
* Fix wrapDegrees family of functionsCraig Robbins2015-02-233-51/+80
* Disallow object:remove() if the object is a playerKahrl2015-02-231-0/+1
* Add mod.conf file support This new file only permits to specify a mod name fo...kaeza2015-02-211-0/+5