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* Move archive extraction in content store to async jobsfan52021-10-071-4/+8
* Make fs::extractZipFile thread-safesfan52021-10-073-51/+65
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-079-0/+61
* Reduce shadow jitter (#11668)lhofhansl2021-10-051-17/+0
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-051-2/+9
* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-051-2/+3
* Add get_server_max_lag() (#11671)Wuzzy2021-10-052-0/+15
* Improvements to colored shadows (#11516)x20482021-10-011-1/+4
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-019-30/+89
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-273-29/+104
* Various code improvementsSmallJoker2021-09-2711-47/+40
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-2614-51/+85
* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-221-0/+3
* Fix src/util/string.cpp on NetBSDnia2021-09-191-3/+16
* Fix client-side performance of chat UI (#11612)DS2021-09-195-18/+47
* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-191-6/+12
* Fix trivial typossfan52021-09-194-5/+5
* Add preprocessor check for weird (incorrect) build configurationssfan52021-09-191-5/+2
* Shave off buffer copies in networking code (#11607)sfan52021-09-178-92/+126
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-171-2/+6
* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-171-0/+10
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-152-2/+2
* Chop game background in mainmenu (#10796)Lars Müller2021-09-141-1/+14
* Add Windows-specific CreateTempFile() implementationsfan52021-09-141-13/+27
* Fix broken handling of NodemetaChanged packetssfan52021-09-121-1/+1
* Make sure relevant std::stringstreams are set to binarysfan52021-09-1117-66/+54
* Clean up/improve some scriptapi error handling codesfan52021-09-1011-94/+120
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-103-5/+5
* Dynamic_Add_Media v2 (#11550)sfan52021-09-0917-211/+769
* Fix movement in random_input mode (#11592)NeroBurner2021-09-052-7/+41
* Don't look for zlib and zstd manually on Windowssfan52021-09-011-12/+8
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-3112-95/+397
* Remove closing paren as weblink delimiterpecksin2021-08-291-1/+1
* Async-related script cleanupssfan52021-08-2814-148/+133
* Remove redundant on_dieplayer callssavilli2021-08-285-40/+3
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-2710-99/+138
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-231-3/+6
* Inventory: Fix rare out-of-bounds accessSmallJoker2021-08-231-4/+12
* Use utf-8 for the Irrlicht clipboard (#11538)DS2021-08-232-11/+9
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-217-44/+86
* Show status message when changing block bounds (#11556)Wuzzy2021-08-213-12/+30
* Validate staticdata and object property length limits (#11511)sfan52021-08-194-1/+61
* Fix scaled world-aligned textures being aligned inconsistently for non-normal...Wuzzy2021-08-191-7/+7
* Add fwgettext util functionrubenwardy2021-08-194-38/+34
* Fix inconsistent integer comparison warningsSmallJoker2021-08-172-5/+5
* Start sprite animation at the beginning (#11509)Lean Rada2021-08-161-0/+1
* Cap iterations of imageCleanTransparent sanelysfan52021-08-161-2/+7
* Fix access violation in create_schematic() (#11534)Treer2021-08-161-2/+3
* Fix segfault caused by shadow map on exitSmallJoker2021-08-121-3/+3
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-127-66/+65