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* Restore flags texture to fix interlaced stereo mode (#12560)x20482022-07-191-1/+6
* Offset cuboid origin after scaling the cuboid. (#12558)x20482022-07-191-5/+2
* Fix automatic rotate for attached entities (#12392)Lars Müller2022-07-171-1/+1
* Remove workaround for normals not matching winding order (#12460)x20482022-07-171-16/+0
* Deprecate loading a world with unresolved dependencies (#12541)rubenwardy2022-07-171-0/+5
* Add check_mod_configuration to main menurubenwardy2022-07-144-1/+133
* Refactor ModConfigurationrubenwardy2022-07-1410-406/+498
* Reduce code duplication between c_converter.cpp and helper.cppsfan52022-07-144-84/+32
* Remove unnecessary float limits from script APIsfan52022-07-141-20/+23
* Move f1000 sanitizing to the places that still use this typesfan52022-07-146-17/+8
* GUIFormSpecMenu: Fix label multiline translation (#12527)SmallJoker2022-07-141-12/+14
* Make BlendMode::alpha the fallback for unknown future blend modesDmitry Kostenko2022-07-131-7/+5
* Animated particlespawners and more (#11545)Lexi Hale2022-07-1315-268/+1662
* GUIFormSpecMenu: Fix parameter orderSmallJoker2022-07-101-4/+4
* Sounds: Various little improvements (#12486)SmallJoker2022-07-099-108/+112
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-0926-51/+69
* Release shadow mapping resources when not needed (#12497)x20482022-07-095-31/+45
* FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)Vincent Robinson2022-07-0312-195/+198
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-028-4/+21
* Remove an unused method and header includessfan52022-06-282-7/+0
* Remove tile_images and special_materials obsolete code (#12455)Zughy2022-06-281-14/+0
* Increase max FPS on Android to 60 (#12373)ROllerozxa2022-06-261-1/+0
* Fix two memleak reports from Coverity (#12466)JosiahWI2022-06-262-2/+3
* Re-order sound-related code (#12382)SmallJoker2022-06-2020-188/+140
* Annotate light spread functions with commentssfan52022-06-202-8/+42
* Fix CAO light calculation issuesfan52022-06-191-1/+1
* Fix updating glow on entitiessfan52022-06-172-5/+3
* Fix zlib (de)compressor memory leakssavilli2022-06-161-5/+16
* Update my nameNathanaël Courant2022-06-168-8/+8
* Fix entity related bugssfan52022-06-152-3/+6
* Fix Android input box crashROllerozxa2022-06-141-5/+0
* Inline triLinearInterpolationNoEase and triLinearInterpolation (#12421)paradust72022-06-111-61/+28
* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-114-9/+9
* No damage effects on hp_max change (#11846)Lars Müller2022-06-119-11/+23
* Sanitize player position and speed server-side (#12396)sfan52022-06-074-6/+25
* Mapblock Mesh BspTree: Increase the depth of block-level splitsx20482022-06-071-3/+8
* Remove invalid fps_max on Macparadust72022-06-061-1/+0
* Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072sfan52022-06-051-1/+2
* Android: Add support for sharing debug.txt (#12370)rubenwardy2022-06-054-0/+35
* Improve LBMManager::applyLBMs() codesfan52022-06-051-6/+5
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-0512-385/+55
* Fix BSD iconv declarationsavilli2022-06-051-14/+0
* fix integer overflow in mapgen (#11641)JosiahWI2022-06-033-2/+58
* Properly keep noclip state in Game and ClientMapsfan52022-06-033-17/+23
* Remove obsolete eye_height related workaroundsfan52022-06-032-23/+1
* Add helper functions to make tool usable n times (#12047)Wuzzy2022-06-036-3/+48
* Fix use-after-free in node meta cleanupsfan52022-05-291-1/+3
* Reject registering node with empty namesfan52022-05-291-0/+3
* Minor code improvements around active block keepingsfan52022-05-292-9/+17
* Immediately activate blocks when a player joinssfan52022-05-292-2/+9