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Server-optimized Minetest 5.6.0
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Author
Age
Files
Lines
*
Increase max FPS on Android to 60 (#12373)
ROllerozxa
2022-06-26
1
-1
/
+0
*
Fix two memleak reports from Coverity (#12466)
JosiahWI
2022-06-26
2
-2
/
+3
*
Re-order sound-related code (#12382)
SmallJoker
2022-06-20
20
-188
/
+140
*
Annotate light spread functions with comments
sfan5
2022-06-20
2
-8
/
+42
*
Fix CAO light calculation issue
sfan5
2022-06-19
1
-1
/
+1
*
Fix updating glow on entities
sfan5
2022-06-17
2
-5
/
+3
*
Fix zlib (de)compressor memory leaks
savilli
2022-06-16
1
-5
/
+16
*
Update my name
Nathanaël Courant
2022-06-16
8
-8
/
+8
*
Fix entity related bugs
sfan5
2022-06-15
2
-3
/
+6
*
Fix Android input box crash
ROllerozxa
2022-06-14
1
-5
/
+0
*
Inline triLinearInterpolationNoEase and triLinearInterpolation (#12421)
paradust7
2022-06-11
1
-61
/
+28
*
on_deactivate: distinguish removal and unloading (#11931)
Lars Müller
2022-06-11
4
-9
/
+9
*
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-11
9
-11
/
+23
*
Sanitize player position and speed server-side (#12396)
sfan5
2022-06-07
4
-6
/
+25
*
Mapblock Mesh BspTree: Increase the depth of block-level splits
x2048
2022-06-07
1
-3
/
+8
*
Remove invalid fps_max on Mac
paradust7
2022-06-06
1
-1
/
+0
*
Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072
sfan5
2022-06-05
1
-1
/
+2
*
Android: Add support for sharing debug.txt (#12370)
rubenwardy
2022-06-05
4
-0
/
+35
*
Improve LBMManager::applyLBMs() code
sfan5
2022-06-05
1
-6
/
+5
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
12
-385
/
+55
*
Fix BSD iconv declaration
savilli
2022-06-05
1
-14
/
+0
*
fix integer overflow in mapgen (#11641)
JosiahWI
2022-06-03
3
-2
/
+58
*
Properly keep noclip state in Game and ClientMap
sfan5
2022-06-03
3
-17
/
+23
*
Remove obsolete eye_height related workaround
sfan5
2022-06-03
2
-23
/
+1
*
Add helper functions to make tool usable n times (#12047)
Wuzzy
2022-06-03
6
-3
/
+48
*
Fix use-after-free in node meta cleanup
sfan5
2022-05-29
1
-1
/
+3
*
Reject registering node with empty name
sfan5
2022-05-29
1
-0
/
+3
*
Minor code improvements around active block keeping
sfan5
2022-05-29
2
-9
/
+17
*
Immediately activate blocks when a player joins
sfan5
2022-05-29
2
-2
/
+9
*
Remove debug.get/setmetatable from security whitelist
stefan
2022-05-29
1
-2
/
+0
*
Handle lua entity HP changes correctly (like punches)
sfan5
2022-05-29
2
-10
/
+21
*
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
1
-1
/
+1
*
Fix linking with Postgres libs on older cmake versions
sfan5
2022-05-29
1
-0
/
+1
*
Remove remains of video mode querying
sfan5
2022-05-29
2
-16
/
+0
*
Get rid of node metadata when it becomes empty
sfan5
2022-05-29
2
-7
/
+12
*
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
2
-20
/
+21
*
Add API function to invoke player respawn
sfan5
2022-05-29
4
-3
/
+25
*
Protect a few more settings from being set from mods
sfan5
2022-05-29
1
-4
/
+17
*
Map opaque waving leaves to allfaces drawtype
sfan5
2022-05-29
1
-2
/
+9
*
Improve a translation string
sfan5
2022-05-29
1
-4
/
+2
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
3
-6
/
+19
*
Reduce size of ContentFeatures structure
sfan5
2022-05-26
4
-125
/
+143
*
Get rid of global buffer that would ruin concurrent MapBlock serialization
sfan5
2022-05-26
1
-15
/
+19
*
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-26
1
-21
/
+13
*
Quantize light frustum calculations (#12357)
x2048
2022-05-23
1
-1
/
+19
*
Fix hash implementation for SerializedBlockCache
sfan5
2022-05-23
1
-3
/
+2
*
Use unordered_map instead of map for MapSectors
Richard Try
2022-05-23
2
-2
/
+2
*
Add missing concurrency protection in logger (#12325)
paradust7
2022-05-23
2
-4
/
+16
*
Fix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy
2022-05-23
1
-1
/
+1
*
Replace all uses of core::list with std::list (#12313)
paradust7
2022-05-22
16
-148
/
+36
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