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* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-2614-51/+85
* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-221-0/+3
* Fix src/util/string.cpp on NetBSDnia2021-09-191-3/+16
* Fix client-side performance of chat UI (#11612)DS2021-09-195-18/+47
* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-191-6/+12
* Fix trivial typossfan52021-09-194-5/+5
* Add preprocessor check for weird (incorrect) build configurationssfan52021-09-191-5/+2
* Shave off buffer copies in networking code (#11607)sfan52021-09-178-92/+126
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-171-2/+6
* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-171-0/+10
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-152-2/+2
* Chop game background in mainmenu (#10796)Lars Müller2021-09-141-1/+14
* Add Windows-specific CreateTempFile() implementationsfan52021-09-141-13/+27
* Fix broken handling of NodemetaChanged packetssfan52021-09-121-1/+1
* Make sure relevant std::stringstreams are set to binarysfan52021-09-1117-66/+54
* Clean up/improve some scriptapi error handling codesfan52021-09-1011-94/+120
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-103-5/+5
* Dynamic_Add_Media v2 (#11550)sfan52021-09-0917-211/+769
* Fix movement in random_input mode (#11592)NeroBurner2021-09-052-7/+41
* Don't look for zlib and zstd manually on Windowssfan52021-09-011-12/+8
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-3112-95/+397
* Remove closing paren as weblink delimiterpecksin2021-08-291-1/+1
* Async-related script cleanupssfan52021-08-2814-148/+133
* Remove redundant on_dieplayer callssavilli2021-08-285-40/+3
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-2710-99/+138
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-231-3/+6
* Inventory: Fix rare out-of-bounds accessSmallJoker2021-08-231-4/+12
* Use utf-8 for the Irrlicht clipboard (#11538)DS2021-08-232-11/+9
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-217-44/+86
* Show status message when changing block bounds (#11556)Wuzzy2021-08-213-12/+30
* Validate staticdata and object property length limits (#11511)sfan52021-08-194-1/+61
* Fix scaled world-aligned textures being aligned inconsistently for non-normal...Wuzzy2021-08-191-7/+7
* Add fwgettext util functionrubenwardy2021-08-194-38/+34
* Fix inconsistent integer comparison warningsSmallJoker2021-08-172-5/+5
* Start sprite animation at the beginning (#11509)Lean Rada2021-08-161-0/+1
* Cap iterations of imageCleanTransparent sanelysfan52021-08-161-2/+7
* Fix access violation in create_schematic() (#11534)Treer2021-08-161-2/+3
* Fix segfault caused by shadow map on exitSmallJoker2021-08-121-3/+3
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-127-66/+65
* Fix a segfault caused by wrong textdomain lines in translation files (#11530)DS2021-08-121-1/+7
* Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)DS2021-08-081-2/+13
* Gettext support on Android (#11435)Pevernow2021-08-083-1/+6
* OpenAL: Free buffers on quitSmallJoker2021-08-031-0/+8
* Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker2021-07-314-29/+34
* Fix /emergeblocks crashing in debug builds (#11461)Wuzzy2021-07-314-21/+26
* Remove unsupported formats from the media enumeratorhecks2021-07-291-3/+2
* Remove unsupported extensions from list in tile.cpphecktest2021-07-291-6/+2
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-295-0/+145
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-278-24/+39
* Take advantage of IrrlichtMt CMake target (#11287)JosiahWI2021-07-271-34/+7