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* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-218-145/+66
* reduce view bobbing slightlyKahrl2011-09-211-3/+3
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-213-13/+49
* fix a numerical problem, but tool is still jitteryKahrl2011-09-202-5/+9
* Fix jittery view bobbing at large map coordinates again. Wielded tool still h...Kahrl2011-09-201-5/+4
* Digging animationKahrl2011-09-203-35/+85
* fix some normalsKahrl2011-09-191-4/+4
* Wielded tool updates, leaves and glass work nowKahrl2011-09-193-16/+21
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-195-43/+141
* Added sprite extruderKahrl2011-09-198-103/+425
* trying some view bobbing changesKahrl2011-09-181-4/+19
* Oops, up vector is needed.Kahrl2011-09-181-1/+8
* This looks more like MC view bobbing, but still not even closeKahrl2011-09-182-24/+30
* Revert some changes that could lead to slower map transfer and increaed netwo...Kahrl2011-09-161-1/+4
* Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-153-17/+43
* View bobbing is slower in the water.Kahrl2011-09-152-6/+9
* inventory displays tool breakage bar againKahrl2011-09-081-2/+0
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-084-9/+10
* attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl2011-09-086-20/+124
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| * Display which tool the player is holdingJacobF2011-09-076-21/+128
* | minor view bobbing improvementsKahrl2011-09-081-14/+21
* | make it slightly less annoying :o)Kahrl2011-09-081-1/+1
* | Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-083-30/+72
* | Commented out debug statements againKahrl2011-09-081-12/+12
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-0813-209/+428
* | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-079-53/+61
* | Note about texture atlasPerttu Ahola2011-09-071-2/+10
* | Add note about trans_table_19.Perttu Ahola2011-09-071-0/+5
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* Remove block file from disk when saved to databasePerttu Ahola2011-09-061-0/+3
* Pause in unloaded territory instead of collideJacobF2011-09-063-4/+24
* Make Connection::Send cancel silently if peer doesn't exist.Perttu Ahola2011-09-061-1/+3
* Speed up periodical map unloading by moving beginSave() and endSave() to oute...Perttu Ahola2011-09-061-2/+2
* Merge remote-tracking branch 'queatz/sqlite-map'Perttu Ahola2011-09-064-2609/+5593
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| * These numbers were well exceeding 2^32...JacobF2011-09-042-5/+6
| * Initial sqlite3 maps.JacobF2011-09-022-9/+277
| * Merge branch 'master' of /media/Field/Software/minetest-queatz/minetest-sqlit...JacobF2011-09-022-1/+3
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| * | Update to SQLite 3.7.7.1JacobF2011-09-012-2600/+5315
* | | Fix bug in posix file/directory removal wrapper, as pointed out by kahrlPerttu Ahola2011-09-061-1/+1
* | | Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisti...Perttu Ahola2011-09-062-2/+1
* | | allow specifying a fixed seed in the config file for generating the map (fixe...Kahrl2011-09-062-4/+12
* | | Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-063-5/+21
* | | Furnace was crashing stuff againJacobF2011-09-021-1/+6
* | | * Furnace would say it was overloaded when it had a non-cookable sourceJacobF2011-09-011-6/+6
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* | If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-302-1/+3
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* Merge remote-tracking branch 'kahrl/dissector'Perttu Ahola2011-08-301-2/+6
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| * dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.hKahrl2011-08-251-2/+6
* | Merge remote-tracking branch 'queatz/mmb10'Perttu Ahola2011-08-301-5/+12
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| * | Middle mouse click will move 10 items around at a time.JacobF2011-08-251-5/+12
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* | Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'Perttu Ahola2011-08-302-0/+19
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| * | Don't remove furnace if something is inside it.JacobF2011-08-242-0/+19
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