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* Remove an unused method and header includessfan52022-06-282-7/+0
* Remove tile_images and special_materials obsolete code (#12455)Zughy2022-06-281-14/+0
* Increase max FPS on Android to 60 (#12373)ROllerozxa2022-06-261-1/+0
* Fix two memleak reports from Coverity (#12466)JosiahWI2022-06-262-2/+3
* Re-order sound-related code (#12382)SmallJoker2022-06-2020-188/+140
* Annotate light spread functions with commentssfan52022-06-202-8/+42
* Fix CAO light calculation issuesfan52022-06-191-1/+1
* Fix updating glow on entitiessfan52022-06-172-5/+3
* Fix zlib (de)compressor memory leakssavilli2022-06-161-5/+16
* Update my nameNathanaël Courant2022-06-168-8/+8
* Fix entity related bugssfan52022-06-152-3/+6
* Fix Android input box crashROllerozxa2022-06-141-5/+0
* Inline triLinearInterpolationNoEase and triLinearInterpolation (#12421)paradust72022-06-111-61/+28
* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-114-9/+9
* No damage effects on hp_max change (#11846)Lars Müller2022-06-119-11/+23
* Sanitize player position and speed server-side (#12396)sfan52022-06-074-6/+25
* Mapblock Mesh BspTree: Increase the depth of block-level splitsx20482022-06-071-3/+8
* Remove invalid fps_max on Macparadust72022-06-061-1/+0
* Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072sfan52022-06-051-1/+2
* Android: Add support for sharing debug.txt (#12370)rubenwardy2022-06-054-0/+35
* Improve LBMManager::applyLBMs() codesfan52022-06-051-6/+5
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-0512-385/+55
* Fix BSD iconv declarationsavilli2022-06-051-14/+0
* fix integer overflow in mapgen (#11641)JosiahWI2022-06-033-2/+58
* Properly keep noclip state in Game and ClientMapsfan52022-06-033-17/+23
* Remove obsolete eye_height related workaroundsfan52022-06-032-23/+1
* Add helper functions to make tool usable n times (#12047)Wuzzy2022-06-036-3/+48
* Fix use-after-free in node meta cleanupsfan52022-05-291-1/+3
* Reject registering node with empty namesfan52022-05-291-0/+3
* Minor code improvements around active block keepingsfan52022-05-292-9/+17
* Immediately activate blocks when a player joinssfan52022-05-292-2/+9
* Remove debug.get/setmetatable from security whiteliststefan2022-05-291-2/+0
* Handle lua entity HP changes correctly (like punches)sfan52022-05-292-10/+21
* Make sure real disconnect reason isn't overwrittensfan52022-05-291-1/+1
* Fix linking with Postgres libs on older cmake versionssfan52022-05-291-0/+1
* Remove remains of video mode queryingsfan52022-05-292-16/+0
* Get rid of node metadata when it becomes emptysfan52022-05-292-7/+12
* Optimize Server::sendMetadataChanged a bitsfan52022-05-292-20/+21
* Add API function to invoke player respawnsfan52022-05-294-3/+25
* Protect a few more settings from being set from modssfan52022-05-291-4/+17
* Map opaque waving leaves to allfaces drawtypesfan52022-05-291-2/+9
* Improve a translation stringsfan52022-05-291-4/+2
* Force-update shadows when the world is changed (#12364)x20482022-05-263-6/+19
* Reduce size of ContentFeatures structuresfan52022-05-264-125/+143
* Get rid of global buffer that would ruin concurrent MapBlock serializationsfan52022-05-261-15/+19
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-261-21/+13
* Quantize light frustum calculations (#12357)x20482022-05-231-1/+19
* Fix hash implementation for SerializedBlockCachesfan52022-05-231-3/+2
* Use unordered_map instead of map for MapSectorsRichard Try2022-05-232-2/+2
* Add missing concurrency protection in logger (#12325)paradust72022-05-232-4/+16