aboutsummaryrefslogtreecommitdiff
path: root/src (follow)
Commit message (Expand)AuthorAgeFilesLines
* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-132-1/+3
* Add progress bar to item visuals preloadingZeg92013-05-133-3/+17
* Only use game filter in singleplayer tab; use menu_{background, overlay, head...PilzAdam2013-05-133-51/+74
* Fix double free in createExtrudedMesh, reported by ptitSebKahrl2013-05-121-1/+0
* Add code to play main_menu.ogg in main menuRealBadAngel2013-05-111-1/+60
* Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen2013-05-101-0/+3
* Fix memory leak: remove InventoryAction after sending and applyingPilzAdam2013-05-111-0/+3
* Fix memory leaks: delete font in main and GUIChatConsolePilzAdam2013-05-102-0/+3
* Fix memory leak by dropping skyPilzAdam2013-05-101-0/+2
* Add clouds to all loading screens and better progress handlingZeg92013-05-103-79/+161
* Fix gettext memory leakssapier2013-05-101-4/+12
* Really fix itemdef memory leaksapier2013-05-091-7/+7
* Add --videomodes option to show available video modesKahrl2013-05-091-2/+57
* Drop IrrlichtDevice when running --speedtestsKahrl2013-05-091-0/+1
* Fix world selection a bit (also fixes a main menu segfault)Kahrl2013-05-081-3/+9
* Add progress bar and clouds to loading screenZeg92013-05-081-18/+69
* Update default controls in README and pause menuPilzAdam2013-05-071-8/+8
* Fix shader license headers to be LGPLBrent Hull2013-05-062-8/+8
* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-061-5/+8
* fix static data not beeing stored correctly on deactivationsapier2013-05-061-9/+8
* Add header.png and footer.png support for games, and support texture packs vi...Perttu Ahola2013-05-043-32/+121
* Fix favorite Server List on WindowsSfan52013-05-041-1/+1
* Fix documentation for HUD commands in protocolPilzAdam2013-05-041-4/+4
* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-035-168/+312
* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-031-0/+2
* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-031-44/+68
* Server: force block send of pointed_pos_under after predicted node placeKahrl2013-05-031-2/+6
* Use DIR_DELIM instead of / in file pathsPilzAdam2013-05-021-3/+3
* Show game name instead of game ID of selected gamePilzAdam2013-05-023-3/+9
* Switch menu to game selected in world creation dialogPerttu Ahola2013-05-021-0/+1
* Pre-select current game in world creation dialogPerttu Ahola2013-05-023-5/+16
* Filter worlds by selected gamePerttu Ahola2013-05-022-6/+19
* Get menu background image from selected gamePerttu Ahola2013-05-027-134/+170
* Move sfan5 to core devsPilzAdam2013-05-011-2/+2
* Fix itemdef drop on NULL texturekwolekr2013-04-281-1/+2
* Enhance caves for mgv7, add ravineskwolekr2013-04-276-46/+359
* Minor hud.cpp cleanupkwolekr2013-04-252-9/+10
* Ability to change the crosshair using texturesEsteban I. Ruiz Moreno2013-04-251-1/+13
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-2511-104/+81
* Tune finite liquids, indev huge cavesproller2013-04-252-2/+2
* Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)Zeg92013-04-251-4/+6
* Move player collisionbox to player classsapier2013-04-254-19/+15
* kahrl is backPilzAdam2013-04-251-1/+1
* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-251-2/+3
* Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier2013-04-241-12/+14
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-244-2/+134
* Added support to disable built-in HUD elementsDiego Martínez2013-04-2412-11/+135
* Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez2013-04-231-1/+2
* Fix to: addUpdateMeshTaskWithEdgeRealBadAngel2013-04-231-14/+8
* Add option to use texture alpha channelkwolekr2013-04-234-11/+22