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* Fix overlays for 2D-drawn itemssfan52021-05-081-2/+7
* Fix build for newer versions of GCC (#11246)lhofhansl2021-05-061-0/+1
* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-065-69/+72
* Use Irrlicht functions to query npot texture supportsfan52021-05-054-48/+10
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-0314-65/+59
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-0311-46/+38
* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-031-5/+5
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-0311-23/+28
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-034-14/+12
* refacto: drop unused Hud::smgrLoic Blot2021-05-031-1/+0
* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-035-21/+20
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-038-52/+56
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-0314-121/+112
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-034-32/+13
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-033-6/+11
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-035-86/+84
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-031-7/+0
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-233-219/+223
* Fix two CMake build issuessfan52021-04-212-1/+2
* Look for PostgreSQL library properly and fix CIsfan52021-04-201-1/+10
* Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan52021-04-205-26/+100
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-202-5/+10
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-208-33/+100
* GLES fixes (#11205)sfan52021-04-182-5/+11
* Isolate library tables between sandbox and insecure envsfan52021-04-181-1/+43
* Fix ignored OpenGLES2 include path and cmake warningsfan52021-04-161-0/+4
* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-131-3/+8
* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-111-5/+8
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-111-7/+19
* Fix server favorites not saving when client/serverlist/ doesn't exist already...sfan52021-04-092-9/+12
* Don't reseed stars when changing star countWuzzy2021-04-091-1/+2
* Make edit boxes respond to string input (IME) (#11156)yw052021-04-054-28/+52
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-051-1/+1
* Game: Scale damage flash to max HPSmallJoker2021-04-052-4/+10
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-0520-108/+106
* CGUITTFont optimizations (#11136)sfan52021-04-024-23/+27
* Sort out cURL timeouts and increase defaultsfan52021-04-026-68/+14
* Irrlicht support code maintenancesfan52021-03-3111-79/+5
* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-301-14/+28
* Block & report player self-interaction (#11137)Lars Müller2021-03-301-0/+6
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-302-8/+16
* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-301-1/+9
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-308-8/+45
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-296-65/+117
* Drop irrUString from MT, it's owned by irrlicht nowLoic Blot2021-03-261-3891/+0
* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-231-2/+2
* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-239-185/+90
* Fix segfault for model[] without animation speedJean-Patrick Guerrero2021-03-211-2/+2
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-211-1/+4
* Serialize tool capabilities JSON without whitespacesfan52021-03-203-4/+13