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* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-141-3/+5
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-111-2/+3
* Remove direct OpenGL(ES) dependencysfan52022-03-091-29/+2
* Use Irrlicht bindings for GL callsfan52022-03-091-18/+11
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-091-0/+1
* Correct normal bias for entitiesDmitry Kostenko2022-03-073-12/+7
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-071-24/+21
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-071-1/+1
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-071-1/+1
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-071-0/+16
* Improve lighting of entities.Dmitry Kostenko2022-03-073-18/+25
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-071-2/+7
* Render shadows on entities.Dmitry Kostenko2022-03-071-0/+11
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-055-50/+44
* Allow get_sky to return a table (#11963)Zughy2022-03-052-28/+62
* Fix segfault with autoscale_mode (again)sfan52022-03-021-5/+5
* Move the codebase to C++14sfan52022-02-267-18/+10
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-231-24/+25
* FormspecMenu: make drawing of backgrounds less hacky (#9517)DS2022-02-223-21/+15
* Clean up ClientReady packet handlingsfan52022-02-173-44/+35
* Use absolute value for bouncy in collision (#11969)pecksin2022-02-162-2/+8
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-101-12/+57
* Increase max objects per block defaults (#12055)Lars Müller2022-02-081-2/+1
* Remove awful Mingw32 workaroundssfan52022-02-083-34/+10
* Send HUD flags only if changedLars Müller2022-02-081-2/+5
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-042-17/+25
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-043-43/+8
* Clean up ClientInterface lockingJude Melton-Houghton2022-02-033-141/+128
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-315-6/+6
* Fix builtin statbar backgroundsLars Mueller2022-01-311-4/+3
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-306-50/+122
* Add another very awful workaround to prevent a crash on Mingw32sfan52022-01-301-0/+25
* Get rid of `basic_debug` last minutesfan52022-01-304-17/+8
* Abort raycasts that go out-of-bounds (#12006)sfan52022-01-301-0/+6
* Get rid of empty test filesfan52022-01-302-40/+0
* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-306-11/+73
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-295-6/+6
* Get rid of legacy workaround in SQLite backendsfan52022-01-281-17/+0
* Add game name to server status stringsfan52022-01-281-0/+2
* Request execution on dedicated GPU on Windowssfan52022-01-271-0/+9
* Enable high-res timers on Windowssfan52022-01-272-1/+5
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-277-85/+101
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-273-5/+43
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-271-5/+8
* Update example config and translation .cppupdatepo.sh2022-01-251-7/+11
* Cancel emerge callbacks on shutdownJude Melton-Houghton2022-01-231-0/+2
* Bump formspec version (#11980)Vincent Robinson2022-01-231-1/+1
* Fix consistency of sky sun/moon texture behavioursfan52022-01-226-140/+80
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-226-118/+115
* Fix local animation not instantly updating after being setsfan52022-01-192-0/+3