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* Fix MinGW buildSfan52013-12-011-1/+1
* Cleanup jthread and fix win32 buildsapier2013-12-0129-194/+185
* Cavegen: Fix possible out-of-bounds heightmap accesskwolekr2013-12-011-1/+2
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-013-45/+103
* Fix log threadname lookup handling not beeing threadsafesapier2013-11-303-21/+19
* Add error handler to async stepShadowNinja2013-11-301-41/+11
* Optimize table creationShadowNinja2013-11-305-112/+50
* Add minetest.swap_nodeNovatux2013-11-3011-19/+77
* Fix MSVC build.Ilya Zhuravlev2013-11-302-1/+11
* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ma...kwolekr2013-11-301-7/+16
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-302-0/+47
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-295-19/+56
* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...kwolekr2013-11-293-25/+29
* Fix broken thread stop handlingsapier2013-11-305-6/+35
* Fix old gcc buildsapier2013-11-291-1/+1
* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-2921-116/+1571
* Split server/client port setting to avoid port number clashes in mainmenusapier2013-11-282-4/+2
* Don't use variable length arraysShadowNinja2013-11-281-1/+1
* Rollback fixes and get_node_actionsShadowNinja2013-11-275-545/+579
* SQLite rollbackMario Barrera2013-11-271-174/+960
* Fix line_of_sight (AGAIN)sapier2013-11-251-4/+6
* Don't continue trying to deserialize blank block datakwolekr2013-11-242-0/+2
* Fix invalid escape sequence in database migration codeKahrl2013-11-231-1/+1
* Fix crash when pressing Enter key in formspec menuKahrl2013-11-231-7/+8
* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-211-1/+3
* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-211-2/+2
* Mapgen V6: Respect water_level settingkwolekr2013-11-211-2/+2
* fix gettext compile issues under win32MetaDucky2013-11-181-1/+1
* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-172-0/+14
* Increase liquid_loop_max to 10000 againPilzAdam2013-11-171-1/+1
* Revert patch 58f036ad1 that causes object duplication (which tried to fix obj...Perttu Ahola2013-11-171-23/+60
* Fix Result of processed Request was written to invalid (non existent) ResultQ...sapier2013-11-173-86/+92
* Add missing RequestQueue docsapier2013-11-171-0/+7
* Fix multicaller support in RequestQueuesapier2013-11-174-43/+44
* Do the same for LevelDB interfacekwolekr2013-11-172-61/+74
* Handle blank blocks in databasekwolekr2013-11-171-85/+96
* Revert "Don't use msvc libs for mingw build"kwolekr2013-11-171-1/+1
* Prevent shaders from being created when disabledkwolekr2013-11-171-11/+15
* Don't use msvc libs for mingw buildsapier2013-11-171-1/+1
* Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ...kwolekr2013-11-172-5/+5
* Actually fix weatherkwolekr2013-11-176-40/+44
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-162-3/+20
* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-161-1/+1
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-1519-323/+423
* Fix formspec background padding when clippedBlockMen2013-11-141-2/+2
* Improved default settings for floatland perlin noise 1. Larger, more detailed...proller2013-11-141-1/+1
* Fix compiling with 32bit MinGWSfan52013-11-121-1/+1
* Fix invalid usage of temporary object in mainmenu json conversionsapier2013-11-111-12/+16
* Disable localization workaround in serversapier2013-11-111-1/+9
* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-1117-109/+313