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* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-311-1/+7
* Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-302-1/+4
* Fix overloading problems mentioned by clangLoic Blot2016-10-306-34/+39
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-3018-335/+353
* Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-301-1/+1
* Add missing keyname_to_keycode function (needed on Android)sfan52016-10-281-0/+5
* Add unittests to test player saving/loading (#4679)Ner'zhul2016-10-272-0/+82
* CleanupDániel Juhász2016-10-272-27/+23
* Use node lighting for liquid spreadingDániel Juhász2016-10-273-121/+144
* Improved lightingDániel Juhász2016-10-276-443/+643
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-252-2/+14
* ParticleSpawner: fix offset being added twiceGael-de-Sailly2016-10-251-2/+1
* Windows: dont link to libraries that are already linked by cmakeadrido2016-10-251-9/+2
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-211-8/+5
* Changes to static object storage limit and error messageparamat2016-10-202-8/+8
* Fix crash on attaching player to entityFoghrye42016-10-192-22/+23
* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-171-8/+8
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-171-5/+18
* Enable mod security by defaultShadowNinja2016-10-161-1/+1
* Emergeblocks: Fix occasional crashRogier2016-10-162-1/+7
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-131-1/+1
* Attached particle spawnersraymoo2016-10-1312-37/+130
* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-121-4/+6
* Disable cmake message concerning WIN32 on non-windows systemsRogier2016-10-111-1/+1
* A little cleanup since previous commitLoic Blot2016-10-091-4/+1
* Environment cleanupLoic Blot2016-10-098-162/+97
* Remove unused parameter of GUIVolumeChangeRui2016-10-093-50/+37
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-0815-370/+423
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-089-292/+255
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-083-10/+4
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-0810-152/+124
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-082-9/+37
* Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker2016-10-091-1/+1
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-0812-156/+97
* Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-081-6/+6
* Ensure std::unordered_ will be used on supported MSVC compilersgregorycu2016-10-081-0/+8
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-087-32/+62
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-082-36/+0
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-0812-109/+103
* Textures: Ignore unknown node in override.txtSmallJoker2016-10-081-7/+2
* Fix C++11 Windows build of threading codesfan52016-10-068-57/+65
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-0613-99/+63
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-061-2/+2
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-069-27/+22
* Use relative position for nametagsSmallJoker2016-10-061-1/+1
* Fix crash regression when chatting in the ncurses consoleest312016-10-061-12/+14
* Travis: build matrix improvements + CPP11 buildLoic Blot2016-10-062-2/+6
* Compilation fixLoic Blot2016-10-051-1/+1
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-0523-167/+110
* Make some maps unordered to improve performanceLoic Blot2016-10-055-48/+38