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* Fix yet-another serialization error in utility.h and set constructor of Buffe...Perttu Ahola2011-11-291-2/+2
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-293-10/+24
* Update TODO list in scriptapi.cppPerttu Ahola2011-11-291-1/+2
* Move tool definitions to scriptPerttu Ahola2011-11-297-101/+108
* Tool definition transfer to clientPerttu Ahola2011-11-297-9/+92
* ToolDefManager serializationPerttu Ahola2011-11-292-1/+39
* ToolDefinition serializationPerttu Ahola2011-11-292-14/+67
* Make fence post selection box smaller and create code to allow node placement...Perttu Ahola2011-11-292-11/+58
* Tune gravel and picksPerttu Ahola2011-11-292-4/+4
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-294-1/+26
* GameDef compilesPerttu Ahola2011-11-2949-1035/+1158
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-2960-741/+1015
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-296-104/+171
* Tune the tool speed thingPerttu Ahola2011-11-292-8/+8
* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-294-159/+231
* Clean headers a bitPerttu Ahola2011-11-292-2/+2
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-296-14/+19
* Generic NodeMetadata text inputPerttu Ahola2011-11-293-28/+20
* Generalize selection boxesPerttu Ahola2011-11-293-148/+80
* Set the BS constant to be floating-point; this removes the need for floating ...Perttu Ahola2011-11-291-1/+1
* Clean code and modify comments in mapnode_contentfeatures.hPerttu Ahola2011-11-291-5/+5
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-2924-618/+698
* Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola2011-11-291-6/+46
* Handle undefined objects betterPerttu Ahola2011-11-294-13/+23
* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-293-1/+31
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-2910-92/+269
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-295-34/+39
* Scripting WIPPerttu Ahola2011-11-2910-15/+146
* Scripting WIPPerttu Ahola2011-11-298-28/+58
* Scripting WIPPerttu Ahola2011-11-294-10/+26
* Scripting WIPPerttu Ahola2011-11-293-3/+13
* Scripting WIPPerttu Ahola2011-11-297-100/+196
* Scripting WIPPerttu Ahola2011-11-2910-102/+215
* Scripting WIPPerttu Ahola2011-11-296-70/+117
* Scripting WIPPerttu Ahola2011-11-296-100/+336
* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-293-35/+99
* random scripting work-in-progressPerttu Ahola2011-11-296-18/+48
* Scripting WIPPerttu Ahola2011-11-2922-187/+1212
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-295-11/+13
* Make it actually buildPerttu Ahola2011-11-292-4/+0
* Add LuaPerttu Ahola2011-11-2959-1/+17180
* Better spawn position finding and checkingPerttu Ahola2011-11-131-20/+28
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-085-45/+91
* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-081-3/+3
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-075-35/+33
* utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...Kahrl2011-11-072-8/+50
* Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola2011-11-071-6/+15
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-071-3/+39
* Command-line signal handling for WindowsConstantin Wenger2011-11-061-1/+36
* Make water invisible next to underwater glassPerttu Ahola2011-11-051-1/+15