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* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-081-2/+2
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* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-085-5/+26
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-083-6/+24
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* bug-fixin'Perttu Ahola2011-02-0820-169/+336
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* mapgen tweakingPerttu Ahola2011-02-069-184/+285
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* added noise.*Perttu Ahola2011-02-052-0/+124
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* mapgen stuffPerttu Ahola2011-02-0517-3397/+240
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* added sand to map generatorPerttu Ahola2011-02-047-100/+315
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* nicer looking waterPerttu Ahola2011-02-044-7/+59
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* all kinds of tweaking and fixingPerttu Ahola2011-02-048-60/+122
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* water drawing glitch fixPerttu Ahola2011-02-041-8/+40
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* a little backwards compatibility with coalPerttu Ahola2011-02-033-3/+23
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* added temporary backwards compatibility to player inventoryPerttu Ahola2011-02-031-0/+10
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* some generation-time mud flow tweakingPerttu Ahola2011-02-035-75/+125
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* some tweakingPerttu Ahola2011-02-025-16/+141
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* more tweakingPerttu Ahola2011-02-022-6/+10
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* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-011-21/+31
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* end-of-day.Perttu Ahola2011-02-012-8/+68
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* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-011-2/+5
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* one line of cleaning server codePerttu Ahola2011-02-011-1/+1
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* changed default minimum viewing range to a bit lowerPerttu Ahola2011-02-011-1/+1
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-0111-442/+437
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-0113-107/+1351
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-3013-323/+916
| | | | point.
* Commented out some debug output of class SettingsPerttu Ahola2011-01-291-2/+2
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* Fixed MBOItem inventory imagesPerttu Ahola2011-01-291-2/+2
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* Commented out some debug output about saving players on server.Perttu Ahola2011-01-291-11/+13
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* server builds now!Perttu Ahola2011-01-287-11/+70
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* server might build nowPerttu Ahola2011-01-282-0/+6
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-2820-647/+1154
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* backing up some stuffPerttu Ahola2011-01-266-38/+167
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* commentsPerttu Ahola2011-01-262-0/+13
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* should work nowPerttu Ahola2011-01-262-1/+6
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* Little fixesPerttu Ahola2011-01-261-5/+18
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-2618-1310/+934
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* Map deletion buttonPerttu Ahola2011-01-265-9/+157
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-256-66/+41
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* Tweaking aroundPerttu Ahola2011-01-254-34/+23
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* Fixed a bug of server not reloading unloaded blocks when player builds or ↵Perttu Ahola2011-01-251-1/+7
| | | | digs on them.
* Faster lighting at map generation timePerttu Ahola2011-01-248-33/+605
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* forgot old water unit testsPerttu Ahola2011-01-241-0/+2
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* commented out old water stuffPerttu Ahola2011-01-242-2/+5
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* Mainly some texture tweakingPerttu Ahola2011-01-248-26/+135
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* small fixes here and therePerttu Ahola2011-01-245-46/+31
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* todo-list updatePerttu Ahola2011-01-231-20/+9
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* OMG! Main Menu!Perttu Ahola2011-01-2323-269/+883
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* Documentation updates.Perttu Ahola2011-01-211-3/+35
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* made old build system to work too. the cmake one doesn't make working ↵Perttu Ahola2011-01-184-5/+38
| | | | | | | binaries for some computers. --HG-- rename : src/config.h.in => src/cmake_config.h.in
* now it works!Perttu Ahola2011-01-181-0/+1
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* tinkeringPerttu Ahola2011-01-181-1/+2
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