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* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-233-219/+223
* Fix two CMake build issuessfan52021-04-212-1/+2
* Look for PostgreSQL library properly and fix CIsfan52021-04-201-1/+10
* Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan52021-04-205-26/+100
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-202-5/+10
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-208-33/+100
* GLES fixes (#11205)sfan52021-04-182-5/+11
* Isolate library tables between sandbox and insecure envsfan52021-04-181-1/+43
* Fix ignored OpenGLES2 include path and cmake warningsfan52021-04-161-0/+4
* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-131-3/+8
* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-111-5/+8
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-111-7/+19
* Fix server favorites not saving when client/serverlist/ doesn't exist already...sfan52021-04-092-9/+12
* Don't reseed stars when changing star countWuzzy2021-04-091-1/+2
* Make edit boxes respond to string input (IME) (#11156)yw052021-04-054-28/+52
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-051-1/+1
* Game: Scale damage flash to max HPSmallJoker2021-04-052-4/+10
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-0520-108/+106
* CGUITTFont optimizations (#11136)sfan52021-04-024-23/+27
* Sort out cURL timeouts and increase defaultsfan52021-04-026-68/+14
* Irrlicht support code maintenancesfan52021-03-3111-79/+5
* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-301-14/+28
* Block & report player self-interaction (#11137)Lars Müller2021-03-301-0/+6
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-302-8/+16
* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-301-1/+9
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-308-8/+45
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-296-65/+117
* Drop irrUString from MT, it's owned by irrlicht nowLoic Blot2021-03-261-3891/+0
* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-231-2/+2
* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-239-185/+90
* Fix segfault for model[] without animation speedJean-Patrick Guerrero2021-03-211-2/+2
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-211-1/+4
* Serialize tool capabilities JSON without whitespacesfan52021-03-203-4/+13
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-207-86/+153
* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-191-0/+10
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-191-4/+19
* Drop old text input workarounds (#11089)sfan52021-03-197-745/+13
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-166-7/+19
* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-164-11/+8
* Tweak duration_to_string formattingWuzzy2021-03-161-3/+7
* Enable Irrlicht debug logging with --tracesfan52021-03-121-0/+2
* Avoid unnecessary copies during media/mesh loadingsfan52021-03-121-3/+11
* Handle mesh load failure without crashingsfan52021-03-121-0/+2
* Clean up cmake DLL installation and other minor thingssfan52021-03-121-29/+18
* Switch Irrlicht dependency to our own forksfan52021-03-091-1/+0
* Restore Irrlicht 1.9 supportsfan52021-03-097-14/+50
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-095-35/+51
* Protect dropping from far node inventoriesSmallJoker2021-03-071-24/+23
* Protect per-player detached inventory actionsSmallJoker2021-03-073-1/+18
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-063-137/+94