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* Fix for translating empty stringsminduser002018-04-091-2/+3
* upright_sprite: Fix texture position for playersSmallJoker2018-04-091-0/+10
* Sun colour: Undo colour change. Remove double assignment (#7227)Paramat2018-04-091-6/+10
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-0711-97/+86
* Fix SAOM (#7200)Vitaliy2018-04-063-20/+40
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-0619-64/+269
* Mgcarpathian: Fix spawn level calculation (#7212)Paramat2018-04-061-3/+3
* Mgcarpathian: Remove insignificant 'base' noise variation (#7209)Paramat2018-04-052-15/+11
* Zoom adjustDist(): Improve variable name (#7208)Paramat2018-04-051-7/+5
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-057-12/+36
* [clang-tidy] Promote some performance-* as a coding error (#7194)Loïc Blot2018-04-042-8/+7
* Huge LBM lookup performance improvement on mapblock loading (#7195)Loïc Blot2018-04-041-11/+20
* Fix 5 issues reported by PVS studioLoic Blot2018-04-043-5/+6
* Fix last performance-type-promotion-in-math-fn problemsLoic Blot2018-04-0411-42/+59
* Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)Loïc Blot2018-04-042-10/+14
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-034-10/+52
* Fix more clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-033-24/+25
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-038-17/+20
* Selected ItemStack: Reduce black magic (#6520)SmallJoker2018-04-032-190/+143
* Optimize entity-entity collision (#6587)Vitaliy2018-04-0311-78/+611
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-0214-52/+61
* 'fix' LINT, use InventoryLocation==SmallJoker2018-04-021-14/+7
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-028-263/+220
* Add player inventory callbacksSmallJoker2018-04-023-1/+241
* Formspecs: Use mouse wheel to pick up and deposit single itemsyou2018-04-021-43/+64
* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-012-5/+5
* ObjectRef: Add add_velocity() (#3208)you2018-03-313-0/+22
* event.h: Fix import GCC warning caused by ce87310SmallJoker2018-03-311-1/+1
* Client eventmanager refactor (#7179)Loïc Blot2018-03-3014-183/+249
* Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()Paramat2018-03-291-72/+80
* Sound: fix static initialization order dependency by not having one (#7168)nOOb31672018-03-291-0/+4
* Optional alpha channel support for entitiesstujones112018-03-295-8/+23
* Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03Loic Blot2018-03-292-4/+6
* Fix a warning reported by clangLoic Blot2018-03-291-2/+2
* Fix various Client class functions not marked as override (virtual)Loic Blot2018-03-291-18/+19
* Load dependencies and description from mod.confAndrew Ward2018-03-284-70/+163
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-2811-40/+166
* Add formspec theming using prepended stringsAndrew Ward2018-03-2815-18/+135
* Guard sound manager initialization with "enable_sound" (#7167)nOOb31672018-03-261-1/+2
* macOS: don't require X11 libraries during compilation (#7149)D Tim Cummings2018-03-261-2/+2
* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-263-178/+0
* Make sounds stop playing when entering game or mainmenunOOb31672018-03-241-1/+1
* Cleanup sound manager class (#7158)Loïc Blot2018-03-2417-136/+148
* Print the mod loading time (#7137)you2018-03-241-1/+8
* Fix some gcc 7.3 reported warningsLoic Blot2018-03-231-1/+5
* Global initialization of sound using SoundManagerGlobal (#7063)nOOb31672018-03-235-84/+116
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-227-291/+221
* Minetest ASCII art: Move from actionstream to rawstreamparamat2018-03-211-1/+1
* Fix node-nodebox lighting difference in direct sunlight (#7061)Vitaliy2018-03-173-29/+71
* Fix a crash or random memory leak when reseting saved environment variable in...Loic Blot2018-03-161-2/+6