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Server-optimized Minetest 5.6.0
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*
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
1
-1
/
+1
*
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
1
-0
/
+16
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
3
-18
/
+25
*
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
1
-2
/
+7
*
Render shadows on entities.
Dmitry Kostenko
2022-03-07
1
-0
/
+11
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
5
-50
/
+44
*
Allow get_sky to return a table (#11963)
Zughy
2022-03-05
2
-28
/
+62
*
Fix segfault with autoscale_mode (again)
sfan5
2022-03-02
1
-5
/
+5
*
Move the codebase to C++14
sfan5
2022-02-26
7
-18
/
+10
*
Lua API documentation: Various fixes (#12059)
SmallJoker
2022-02-23
1
-24
/
+25
*
FormspecMenu: make drawing of backgrounds less hacky (#9517)
DS
2022-02-22
3
-21
/
+15
*
Clean up ClientReady packet handling
sfan5
2022-02-17
3
-44
/
+35
*
Use absolute value for bouncy in collision (#11969)
pecksin
2022-02-16
2
-2
/
+8
*
Allow to set the displayed item count and its alignment via meta (#8448)
DS
2022-02-10
1
-12
/
+57
*
Increase max objects per block defaults (#12055)
Lars Müller
2022-02-08
1
-2
/
+1
*
Remove awful Mingw32 workarounds
sfan5
2022-02-08
3
-34
/
+10
*
Send HUD flags only if changed
Lars Müller
2022-02-08
1
-2
/
+5
*
Fix broken server startup if curl is disabled (#12046)
sfan5
2022-02-04
2
-17
/
+25
*
Fix types of get_mapgen_setting_noiseparams (#12025)
Lars Müller
2022-02-04
3
-43
/
+8
*
Clean up ClientInterface locking
Jude Melton-Houghton
2022-02-03
3
-141
/
+128
*
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
5
-6
/
+6
*
Fix builtin statbar backgrounds
Lars Mueller
2022-01-31
1
-4
/
+3
*
Use virtual paths to specify exact mod to enable (#11784)
rubenwardy
2022-01-30
6
-50
/
+122
*
Add another very awful workaround to prevent a crash on Mingw32
sfan5
2022-01-30
1
-0
/
+25
*
Get rid of `basic_debug` last minute
sfan5
2022-01-30
4
-17
/
+8
*
Abort raycasts that go out-of-bounds (#12006)
sfan5
2022-01-30
1
-0
/
+6
*
Get rid of empty test file
sfan5
2022-01-30
2
-40
/
+0
*
Raise max mapgen limit constant to align with mapblock size
sfan5
2022-01-30
6
-11
/
+73
*
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-29
5
-6
/
+6
*
Get rid of legacy workaround in SQLite backend
sfan5
2022-01-28
1
-17
/
+0
*
Add game name to server status string
sfan5
2022-01-28
1
-0
/
+2
*
Request execution on dedicated GPU on Windows
sfan5
2022-01-27
1
-0
/
+9
*
Enable high-res timers on Windows
sfan5
2022-01-27
2
-1
/
+5
*
Rework drawtime and related timekeeping code to use microseconds
sfan5
2022-01-27
7
-85
/
+101
*
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-27
3
-5
/
+43
*
Define control(bits) as "unset" for entities (#11995)
Lars Müller
2022-01-27
1
-5
/
+8
*
Update example config and translation .cpp
updatepo.sh
2022-01-25
1
-7
/
+11
*
Cancel emerge callbacks on shutdown
Jude Melton-Houghton
2022-01-23
1
-0
/
+2
*
Bump formspec version (#11980)
Vincent Robinson
2022-01-23
1
-1
/
+1
*
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
6
-140
/
+80
*
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-22
6
-118
/
+115
*
Fix local animation not instantly updating after being set
sfan5
2022-01-19
2
-0
/
+3
*
Optimize folder handling in 'files' mod storage backend
sfan5
2022-01-17
1
-37
/
+26
*
Reset override material in anaglyph
Dmitry Kostenko
2022-01-16
1
-0
/
+1
*
Give the ASCII console splash a facelift
Alex
2022-01-15
1
-6
/
+6
*
Minor improvements to Lua sandbox
sfan5
2022-01-15
2
-4
/
+27
*
Improve situation around race condition with dynamic_add_media during client ...
sfan5
2022-01-15
1
-1
/
+15
*
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-15
5
-60
/
+41
*
Fix NodeDef backwards compatibility to 5.3.0 (#11942)
SmallJoker
2022-01-12
1
-2
/
+21
*
Mainmenu game-related changes (#11887)
sfan5
2022-01-09
6
-38
/
+62
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