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* Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-52016-12-291-1/+1
* Redo light.cpp.Auke Kok2016-12-282-328/+25
* Dont compare short with bool (#4963)adrido2016-12-281-2/+3
* Irrlicht 1.9 supportsfan52016-12-266-2/+20
* Various anticheat improvementssfan52016-12-262-36/+56
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-2413-58/+50
* Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-242-3/+6
* Make minetest abort on lua panicRogier2016-12-242-0/+15
* Don't ship with broken languages (#4940)est312016-12-211-2/+24
* Disable mod security by default (closes #4944)sfan52016-12-211-1/+1
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-211-1/+1
* Limit drawing rect of selected item to viewport size (fixes #4341)sfan52016-12-201-0/+1
* Security: Fix resolving of some relative pathsShadowNinja2016-12-201-8/+18
* Fix RemoveRelatvePathComponentsShadowNinja2016-12-202-17/+23
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-208-41/+89
* Fix occlusion culling, again (#4930)lhofhansl2016-12-191-1/+4
* Fix occlusing counting (#4922)lhofhansl2016-12-181-2/+2
* Fix unnecessary block loading (#4847)Dániel Juhász2016-12-181-7/+9
* Mapgen: Make mgv7 the default in UIAuke Kok2016-12-161-1/+1
* Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat2016-12-143-3/+3
* Update minetest.conf.example and settings_translation_file.cppest312016-12-141-4/+18
* Mgv7: Change default cave width to 0.09sfan52016-12-131-1/+1
* Fix segfault on startup error on Androidrubenwardy2016-12-122-3/+5
* Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-123-15/+15
* View range: Set maximum to 4000 nodesRogier2016-12-122-7/+18
* Mapgen: Make mgv7 the default mapgenparamat2016-12-121-2/+2
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-113-4/+5
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-081-2/+4
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-073-1/+9
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-073-9/+33
* Liquids: Update flow on block loadMillersMan2016-12-074-2/+266
* Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan2016-12-071-4/+15
* Map::isValidPosition: Return false instead of throwing exceptionMillersMan2016-12-071-1/+1
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-033-4/+4
* Biomes: Increase heat and humidity noise spread to 1000paramat2016-12-031-2/+2
* Mgv7 floatlands: Various improvementsparamat2016-12-011-5/+7
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-3011-28/+99
* Allow restricting detached inventories to one playersfan52016-11-283-10/+19
* Limit light_source in the engine (#4814)juhdanad2016-11-283-0/+9
* Fix filepath > RemoveRelativePathComponent unittestsfan52016-11-271-1/+1
* Wieldhand: Allow overriding the handTeTpaAka2016-11-265-4/+57
* Fix fs::RemoveRelativePathComponents for paths with a leading dot componentShadowNinja2016-11-241-1/+1
* Fix secure io.linesShadowNinja2016-11-241-2/+2
* Fix secure io.open without modeShadowNinja2016-11-241-2/+7
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-232-10/+27
* No functional changes. Credit gcuZeno-2016-11-231-1/+1
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-233-127/+249
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-184-9/+35
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-152-62/+174
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-1413-577/+78