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* fix inventory image texture leaksapier2013-04-071-0/+3
* fix memory leaks introduced by invalid gettext usagesapier2013-04-0714-146/+344
* replace Server smart pointer with conventional one to gain control over dtor ...sapier2013-04-072-13/+19
* fix memory leak on shader shutdownsapier2013-04-072-0/+7
* fix memory leak in itemdefsapier2013-04-071-14/+17
* fix huge texture leak in tiledefsapier2013-04-071-13/+44
* fix 3d model mesh leaksapier2013-04-071-2/+23
* fix mesh leak in camera classsapier2013-04-072-3/+8
* Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr2013-04-075-48/+33
* Fix black tree leaves, reduce above-ground cave shadowskwolekr2013-04-074-10/+10
* Fix crash on creating map with invalid mg_namekwolekr2013-04-071-0/+2
* Revert "Fix to be able to build from dir different than source dir"kwolekr2013-04-071-1/+1
* Add Mapgen V7, reorganize biomeskwolekr2013-04-0714-291/+870
* Adjusting water removing above unloaded blocksproller2013-04-071-2/+2
* Don't re-write entire map_meta.txt if a setting is missingkwolekr2013-04-061-2/+10
* Fix to be able to build from dir different than source dirDiego Martínez2013-04-061-1/+1
* Don't flow finite liquid into an unloaded chunkproller2013-04-062-6/+10
* fix memory leaksapier2013-04-061-1/+4
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-067-0/+1525
* unkn own block -> unkn own nodekhonkhortisan2013-04-053-5/+5
* Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune2013-04-051-18/+10
* Fix nick completionPilzAdam2013-04-057-18/+21
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-0513-10/+93
* Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja2013-04-031-0/+9
* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-031-1/+6
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-034-0/+8
* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-315-9/+63
* Increase value range of Ore::clust_scarcitykwolekr2013-03-311-1/+1
* Add a small optimization to the menu splash and remove a old commentShadowNinja2013-03-301-5/+3
* Don't load menu textures every framekhonkhortisan2013-03-301-4/+4
* Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr2013-03-303-16/+23
* Optimize CNodeDefManager::getIdskwolekr2013-03-302-0/+39
* Make the textbox for serverlist title widerPilzAdam2013-03-301-3/+3
* GUI: Make singleplayer default tab, store selected serverlist, show title of ...PilzAdam2013-03-303-25/+46
* Fix build on Linux with some glibcskwolekr2013-03-291-1/+1
* Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-303-3/+6
* Add varying levels of precision to TimeTakerkwolekr2013-03-295-17/+108
* Add different place sound for nodesPilzAdam2013-03-295-8/+41
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-299-46/+88
* Update Credits tabkwolekr2013-03-291-5/+6
* Fix last singlenode modificationkwolekr2013-03-291-7/+8
* Don't replace existing nodes in singlenode mapgenkwolekr2013-03-291-6/+11
* Prevent infinite loop with invalid Inventory formatkwolekr2013-03-271-0/+4
* Closed add object <-> object collision handlingsapier2013-03-2810-33/+157
* Vary ore sheet y position by noisekwolekr2013-03-241-3/+3
* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-241-3/+4
* Add more error checking to l_register_orekwolekr2013-03-241-2/+14
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-2410-17/+248
* Mapgen indev: float islands, larger far biomesproller2013-03-245-73/+218
* Allow spawning particles from the server, from luaJeija2013-03-2312-55/+1028