Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 | 3 | -12/+7 |
| | | | | | | Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane | ||||
* | Fix shadows for upright sprite nodes | Dmitry Kostenko | 2022-03-07 | 1 | -24/+21 |
| | | | | | Avoid using read only materials in mesh scene node, as it confuses shadow renderer. | ||||
* | Avoid possible buffer overflow when checking face normals | Dmitry Kostenko | 2022-03-07 | 1 | -1/+1 |
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* | Use correct indexes when checking mesh normals | Dmitry Kostenko | 2022-03-07 | 1 | -1/+1 |
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* | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | 2022-03-07 | 1 | -0/+16 |
| | | | | | Detect non-zero normals which point in the opposite direction from the face plane normal. | ||||
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 | 3 | -18/+25 |
| | | | | | Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows | ||||
* | Apply shadow texture to wield-based entities | Dmitry Kostenko | 2022-03-07 | 1 | -2/+7 |
| | | | | For example, dropped nodes and items. | ||||
* | Render shadows on entities. | Dmitry Kostenko | 2022-03-07 | 1 | -0/+11 |
| | | | | Fixes problem with mod 'drawers'. | ||||
* | Readd basic_debug as a HUD flag (#12020) | Lars Müller | 2022-03-05 | 5 | -50/+44 |
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* | Allow get_sky to return a table (#11963) | Zughy | 2022-03-05 | 2 | -28/+62 |
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* | Fix segfault with autoscale_mode (again) | sfan5 | 2022-03-02 | 1 | -5/+5 |
| | | | | | closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture. | ||||
* | Move the codebase to C++14 | sfan5 | 2022-02-26 | 7 | -18/+10 |
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* | Lua API documentation: Various fixes (#12059) | SmallJoker | 2022-02-23 | 1 | -24/+25 |
| | | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions | ||||
* | FormspecMenu: make drawing of backgrounds less hacky (#9517) | DS | 2022-02-22 | 3 | -21/+15 |
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* | Clean up ClientReady packet handling | sfan5 | 2022-02-17 | 3 | -44/+35 |
| | | | | fixes #12073 | ||||
* | Use absolute value for bouncy in collision (#11969) | pecksin | 2022-02-16 | 2 | -2/+8 |
| | | | | | * use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients | ||||
* | Allow to set the displayed item count and its alignment via meta (#8448) | DS | 2022-02-10 | 1 | -12/+57 |
| | | | | | | | | | | | | | * Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta | ||||
* | Increase max objects per block defaults (#12055) | Lars Müller | 2022-02-08 | 1 | -2/+1 |
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* | Remove awful Mingw32 workarounds | sfan5 | 2022-02-08 | 3 | -34/+10 |
| | | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022 | ||||
* | Send HUD flags only if changed | Lars Müller | 2022-02-08 | 1 | -2/+5 |
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* | Fix broken server startup if curl is disabled (#12046) | sfan5 | 2022-02-04 | 2 | -17/+25 |
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* | Fix types of get_mapgen_setting_noiseparams (#12025) | Lars Müller | 2022-02-04 | 3 | -43/+8 |
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* | Clean up ClientInterface locking | Jude Melton-Houghton | 2022-02-03 | 3 | -141/+128 |
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* | Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) | rubenwardy | 2022-01-31 | 5 | -6/+6 |
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* | Fix builtin statbar backgrounds | Lars Mueller | 2022-01-31 | 1 | -4/+3 |
| | | | | see #12000 | ||||
* | Use virtual paths to specify exact mod to enable (#11784) | rubenwardy | 2022-01-30 | 6 | -50/+122 |
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* | Add another very awful workaround to prevent a crash on Mingw32 | sfan5 | 2022-01-30 | 1 | -0/+25 |
| | | | | | This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f. Hopefully the next MinGW update will remove the need for this. | ||||
* | Get rid of `basic_debug` last minute | sfan5 | 2022-01-30 | 4 | -17/+8 |
| | | | This isn't a revert but rather just disables the codepaths. also see #12011 | ||||
* | Abort raycasts that go out-of-bounds (#12006) | sfan5 | 2022-01-30 | 1 | -0/+6 |
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* | Get rid of empty test file | sfan5 | 2022-01-30 | 2 | -40/+0 |
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* | Raise max mapgen limit constant to align with mapblock size | sfan5 | 2022-01-30 | 6 | -11/+73 |
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* | Disable dynamic shadows for the 5.5.0 release | SmallJoker | 2022-01-29 | 5 | -6/+6 |
| | | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development. | ||||
* | Get rid of legacy workaround in SQLite backend | sfan5 | 2022-01-28 | 1 | -17/+0 |
| | | | | tested on Android 11, fixes #11937 | ||||
* | Add game name to server status string | sfan5 | 2022-01-28 | 1 | -0/+2 |
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* | Request execution on dedicated GPU on Windows | sfan5 | 2022-01-27 | 1 | -0/+9 |
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* | Enable high-res timers on Windows | sfan5 | 2022-01-27 | 2 | -1/+5 |
| | | | | | This should fix issues like #11891, caused by the fps limiting code being unable to operate correctly. | ||||
* | Rework drawtime and related timekeeping code to use microseconds | sfan5 | 2022-01-27 | 7 | -85/+101 |
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* | Automatically migrate client mod storage (#11960) | Jude Melton-Houghton | 2022-01-27 | 3 | -5/+43 |
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* | Define control(bits) as "unset" for entities (#11995) | Lars Müller | 2022-01-27 | 1 | -5/+8 |
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* | Update example config and translation .cpp | updatepo.sh | 2022-01-25 | 1 | -7/+11 |
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* | Cancel emerge callbacks on shutdown | Jude Melton-Houghton | 2022-01-23 | 1 | -0/+2 |
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* | Bump formspec version (#11980) | Vincent Robinson | 2022-01-23 | 1 | -1/+1 |
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* | Fix consistency of sky sun/moon texture behaviour | sfan5 | 2022-01-22 | 6 | -140/+80 |
| | | | | Also cleans up related code somewhat. | ||||
* | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | 2022-01-22 | 6 | -118/+115 |
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* | Fix local animation not instantly updating after being set | sfan5 | 2022-01-19 | 2 | -0/+3 |
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* | Optimize folder handling in 'files' mod storage backend | sfan5 | 2022-01-17 | 1 | -37/+26 |
| | | | | This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846. | ||||
* | Reset override material in anaglyph | Dmitry Kostenko | 2022-01-16 | 1 | -0/+1 |
| | | | | Reset override material properties before applying the color filter. | ||||
* | Give the ASCII console splash a facelift | Alex | 2022-01-15 | 1 | -6/+6 |
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* | Minor improvements to Lua sandbox | sfan5 | 2022-01-15 | 2 | -4/+27 |
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* | Improve situation around race condition with dynamic_add_media during client ↵ | sfan5 | 2022-01-15 | 1 | -1/+15 |
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