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* LBM: use range based for and fixed a loop variable overloading in applyLBMsLoic Blot2017-07-241-33/+24
* Mgv7: Add option to repeat surface biomes in floatlandsparamat2017-07-222-13/+22
* Player collisionbox: Make settableTeTpaAka2017-07-214-8/+13
* In-cloud fog: Strengthen effect when small view range is usedLars Hofhansl2017-07-181-1/+2
* Window size: use 1024x600 to avoid a smaller UIparamat2017-07-181-1/+1
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-1815-24/+107
* Copy lua51.dll (luajit) to bindir (#6148)adrido2017-07-181-0/+6
* LBM content mapping map doesn't need to be ordered, use std::unordered_mapLoic Blot2017-07-182-3/+3
* Very little performance fix on correctBlockNodeIdsLoic Blot2017-07-181-18/+13
* Mgfractal: Improve spawning behaviourparamat2017-07-172-6/+7
* Mesh generation: Fix performance regression caused by 'plantlike_rooted' PRnumber Zero2017-07-171-4/+10
* Chat: Move chat text down to not overlap 3rd line of debug text (#6145)Paramat2017-07-171-1/+1
* F5 debug display: Reformat and remove some information (#6125)Paramat2017-07-161-24/+43
* Chat protocol rewrite (#5117)Loïc Blot2017-07-1616-51/+251
* Camera: Fix wieldmesh glitch after teleporting (#6138)kilbith2017-07-151-1/+2
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-155-3/+83
* Default window size: Increase to 1024x576, aspect ratio 16:9paramat2017-07-151-2/+2
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-155-83/+3
* Sneak: Stripped down versionSmallJoker2017-07-152-231/+176
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-148-561/+0
* Dont search for locale folders if gettext is disabled (#6133)adrido2017-07-141-1/+1
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-1113-39/+80
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-118-121/+192
* Mapgen Carpathian: Add lava_depth parametervlapsley2017-07-072-0/+4
* Expose getPointedThing to LuaDániel Juhász2017-07-0724-313/+645
* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-065-0/+560
* Fog effect when camera is inside cloudBen Deutsch2017-07-057-30/+84
* Treegen: Fix s16 overflow warning (#6082)Vincent Glize2017-07-041-7/+4
* Main Menu: Allow copying directories from non-Minetest locations (#6095)Elijah Duffy2017-07-041-2/+1
* Camera: Arm inertia code cleanup (#6094)kilbith2017-07-042-44/+32
* Fix crash due to missing pointer validationLoic Blot2017-07-021-4/+4
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-0213-52/+37
* Camera: Improve arm inertiaJean-Patrick Guerrero2017-07-022-33/+52
* Dungeons: Add setting to prevent projecting dungeonsparamat2017-07-022-2/+7
* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112017-07-011-1/+1
* C++11 cleanup inventorymanager (#6077)Vincent Glize2017-07-014-168/+111
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-013-27/+35
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-3015-89/+214
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-306-63/+63
* Mgv7: Fix undefined 'float_mount_height'paramat2017-06-281-0/+1
* Fix for empty key/value when reading item string with wear but no metadata (#...Jesse McDonald2017-06-271-10/+12
* Fix msvc annoyances (#5963)adrido2017-06-279-19/+22
* Fix arm inertia limit casekilbith2017-06-271-4/+8
* Fix undefined behaviour in arm movement when dividing by zeroLoic Blot2017-06-261-6/+11
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-2648-1564/+1567
* Fix Camera::add_arm_inertia -> addArmInertiaLoic Blot2017-06-262-3/+3
* Add Arm Inertia (#6050)kilbith2017-06-263-3/+90
* Ores: Make 'absheight' flag non-functionalparamat2017-06-262-19/+5
* Revert "Ores: Make 'absheight' flag non-functional"Loic Blot2017-06-252-5/+19
* Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker2017-06-254-13/+8