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* Tune generation responsiveness and cheat inhibition on serverPerttu Ahola2012-03-271-1/+1
* Increase maximum generate distance now that generation might actually keep up...Perttu Ahola2012-03-271-1/+1
* Remove usage of mapgen::add_random_objects(block)Perttu Ahola2012-03-271-15/+0
* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-272-73/+0
* Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...Perttu Ahola2012-03-271-39/+9
* Remove some debug outputPerttu Ahola2012-03-271-3/+1
* Tune block fetching to clients on serverPerttu Ahola2012-03-271-2/+2
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-272-2/+37
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-275-9/+112
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-276-13/+337
* Fix tree generation density for different mapgen chunk sizesPerttu Ahola2012-03-271-5/+10
* Post-mapgen lighting optimizationPerttu Ahola2012-03-271-13/+26
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-273-114/+114
* Update minetest.conf.example and defaultsettings.cppPerttu Ahola2012-03-271-1/+0
* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-271-0/+3
* Do a dumb-ass static string copy for const-incorrect old versions of ov_fopenPerttu Ahola2012-03-271-2/+7
* Prefer _game postfix in game names (to be squashed to the previous commit)Perttu Ahola2012-03-261-3/+3
* Support _game postfix in game names, taking it out to make the gameidPerttu Ahola2012-03-261-7/+35
* Add game.conf check in subgame.cppPerttu Ahola2012-03-261-1/+15
* New world removal GUI codePerttu Ahola2012-03-264-31/+75
* Better file/directory removal platform code and utilitiesPerttu Ahola2012-03-262-24/+129
* Small fix to fs::GetDirListing when trying to list an inexistent directoryPerttu Ahola2012-03-251-3/+2
* MSVC build directory autodetection at startupPerttu Ahola2012-03-251-3/+18
* Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used opti...Perttu Ahola2012-03-251-3/+25
* Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola2012-03-251-0/+1
* Don't try to use sound if building only serverPerttu Ahola2012-03-251-2/+2
* Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versionsPerttu Ahola2012-03-251-1/+4
* Make server world selection not brain dead and use gameid 'minetest' instead ...Perttu Ahola2012-03-254-30/+140
* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-251-9/+10
* Some serialization version stuffPerttu Ahola2012-03-252-9/+31
* Initialize utility.h return values to 0 to make lazily error-checked deserial...Perttu Ahola2012-03-251-20/+20
* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-251-2/+2
* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-252-28/+13
* Almost support loading sounds from serverPerttu Ahola2012-03-259-186/+183
* Add a variant of hex_encodePerttu Ahola2012-03-251-1/+6
* Add removeStringEnd()Perttu Ahola2012-03-252-0/+21
* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-251-14/+26
* Texture cache -> Media cache WIPPerttu Ahola2012-03-258-241/+235
* Cache textures by checksumJonathan Neuschäfer2012-03-256-68/+296
* Make event_manager.h build on MSVCPerttu Ahola2012-03-251-10/+10
* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-253-36/+57
* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-242-3/+3
* Lua API for playing soundsPerttu Ahola2012-03-249-15/+455
* Add sound.digPerttu Ahola2012-03-244-4/+19
* Add sounds, tune thingsPerttu Ahola2012-03-246-41/+89
* Digging and placing soundsPerttu Ahola2012-03-244-16/+96
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-2414-14/+384
* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-242-0/+10
* c55sound continuedPerttu Ahola2012-03-249-52/+266
* Update/fix/improve config.h and cmake_config.h.inPerttu Ahola2012-03-242-29/+28