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* Documentation updates.Perttu Ahola2011-01-211-3/+35
* made old build system to work too. the cmake one doesn't make working binarie...Perttu Ahola2011-01-184-5/+38
* now it works!Perttu Ahola2011-01-181-0/+1
* tinkeringPerttu Ahola2011-01-181-1/+2
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-182-1/+4
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-182-9/+39
* configuration updates; making to build on msvcPerttu Ahola2011-01-174-54/+40
* .Perttu Ahola2011-01-171-2/+2
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-1713-64/+769
* old water removed, some fixes here and therePerttu Ahola2011-01-1719-277/+276
* commit before messing with waterPerttu Ahola2011-01-172-16/+17
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-1711-113/+298
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-1613-183/+1193
* backing up working heightmap.{h,cpp}Perttu Ahola2011-01-152-20/+33
* generate-time lighting optimizationPerttu Ahola2011-01-157-184/+257
* just backuppin' a working mapblock.cppPerttu Ahola2011-01-151-9/+23
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-159-174/+312
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-158-165/+275
* fixed data path in porting.cpp for normal linux builds to get data from /bina...Perttu Ahola2011-01-101-2/+10
* random build system tweakingPerttu Ahola2011-01-091-13/+14
* Mainly small build system fixesPerttu Ahola2011-01-093-28/+37
* Lots of small stuffPerttu Ahola2011-01-084-5/+8
* continued.Perttu Ahola2011-01-081-1/+5
* Fixed (maybe) segfault if font is not foundPerttu Ahola2011-01-081-0/+2
* more linker parametersPerttu Ahola2011-01-081-0/+2
* Fixed some missing linking to librariesPerttu Ahola2011-01-081-2/+7
* doc updates; CMake works reasonably well now.Perttu Ahola2011-01-081-11/+0
* forgot config.h.inPerttu Ahola2011-01-081-0/+10
* CMake stuff works now on linux and windows... and should be possible to make ...Perttu Ahola2011-01-084-44/+191
* Made dungeons a bit rarerPerttu Ahola2011-01-081-115/+44
* CMake working on Linux (not on windows)Perttu Ahola2011-01-0810-0/+806
* Fixed dedicated server buildPerttu Ahola2011-01-071-1/+1
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-0719-98/+340
* removing unused code and commentsPerttu Ahola2011-01-072-74/+3
* updated main.cpp TODO commentsPerttu Ahola2011-01-071-7/+9
* removed Client::isFetchingBlocksPerttu Ahola2011-01-072-22/+0
* removed boost support from filesys.cpp; default to posixPerttu Ahola2011-01-071-37/+3
* possibly fixed broken crack textures on some machinesPerttu Ahola2010-12-292-15/+42
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-292-4/+9
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-294-38/+55
* oops, forgot some test code inPerttu Ahola2010-12-271-4/+0
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-278-90/+137
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-263-29/+90
* working goodPerttu Ahola2010-12-268-221/+65
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-268-107/+131
* new viewing range updater algorithmPerttu Ahola2010-12-265-13/+153
* main.cpp before viewing range stuff redoingPerttu Ahola2010-12-251-0/+3
* some... stuff. dunno. 8-)Perttu Ahola2010-12-253-15/+27
* better cavesPerttu Ahola2010-12-259-139/+386
* tinkering aroundPerttu Ahola2010-12-255-14/+21