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* Little collision.cpp cleanupsLoic Blot2016-02-201-4/+3
* Fix jumping at node edgegregorycu2016-02-191-49/+17
* Don't print locale directory error message when GetText is disabledShadowNinja2016-02-191-4/+6
* Ignore spaces in secure.trusted_mods settingJeija2016-02-191-0/+2
* Minimap: show player markersRealBadAngel2016-02-193-0/+78
* Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel2016-02-191-2/+1
* Require request_insecure_environment to be called from the mod's main scopeShadowNinja2016-02-191-5/+27
* Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat2016-02-192-139/+116
* HOTFIX: fix too agressive block cullingRealBadAngel2016-02-181-1/+4
* Move object nametags to cameraRealBadAngel2016-02-189-54/+138
* Clientiface: remove "value is dummy" from docsest312016-02-161-2/+1
* Mapblock mesh: Eliminate meshgen lagsRealBadAngel2016-02-161-6/+0
* Use vertices with tangents only when its needed.RealBadAngel2016-02-154-67/+131
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-144-39/+37
* Use proper variable types for uniform sampler layersRealBadAngel2016-02-141-3/+6
* Formspec: fix broken irrlicht 1.7 buildRealBadAngel2016-02-131-0/+10
* Formspec: recreate item_image_button pressed state for its image and labelRealBadAngel2016-02-132-22/+54
* Remove unused 'm_selection_active' fieldest312016-02-131-1/+0
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-1121-44/+39
* Drop luaentity_common.h which is not included anywhereLoic Blot2016-02-111-30/+0
* Use single box for halo meshRealBadAngel2016-02-114-26/+31
* Set proper GLSL pixel shader versionRealBadAngel2016-02-111-1/+1
* Dump shader programs on compile errorsRealBadAngel2016-02-112-0/+26
* Add '/clearobjects quick'Kahrl2016-02-114-48/+107
* Fix backface culling when connecting to new servers.Auke Kok2016-02-102-50/+43
* Fix inverted conditions in shader.cppLoic Blot2016-02-091-2/+2
* shader.cpp: don't test twice if shader programs are presentLoic Blot2016-02-091-9/+9
* FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel2016-02-092-1/+32
* Filmic HDR tone mappingRealBadAngel2016-02-092-0/+4
* Remove ClientMap::m_camera_mutexKahrl2016-02-092-12/+1
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-0919-78/+123
* Use inventory_image in the first place for inventory item meshRealBadAngel2016-02-081-5/+2
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-0814-298/+299
* small drawItemStack cleanupest312016-02-083-44/+32
* Use meshes to display inventory itemsRealBadAngel2016-02-078-155/+275
* Use tangent space meshes only when shaders are enabledRealBadAngel2016-02-072-11/+14
* Mgvalleys: fix riverbeds below sea levelDuane Robertson2016-02-021-5/+6
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-024-166/+172
* Mgvalleys: use standard cavesDuane Robertson2016-01-312-352/+298
* Fix OSX building issue caused by ad884f2Pavel Puchkin2016-01-291-2/+2
* Don't pass non-const references to collision methodsest312016-01-297-108/+98
* Clocksource: use a better clock if available.Auke Kok2016-01-291-21/+34
* Don't print whole json data buffer to errorstream on errorest312016-01-282-3/+15
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-233-10/+31
* Fix texture tear issueRealBadAngel2016-01-231-0/+1
* Fix C++11 compilabilityest312016-01-237-5/+43
* Liquid flow: Prevent water spreading on ignoreparamat2016-01-201-2/+5
* Allow per-tiles culling.Auke Kok2016-01-202-13/+22
* EmergeManager: Do not queue duplicate block requestskwolekr2016-01-192-6/+18
* Fix Settings::remove() always returning trueKahrl2016-01-191-2/+8