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* Fix i18n of some strings.arsdragonfly2013-07-021-7/+9
* Decoration: Add schematic rotation supportkwolekr2013-07-014-44/+108
* Disable collision fix, its broke unit testsproller2013-07-011-1/+2
* Fix sand, gravel falling stuckproller2013-06-301-15/+18
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr2013-06-293-24/+30
* Optimize liquid queue on generate map for liquid_finiteproller2013-06-302-6/+11
* Make generated water a shade darker to match up with older versionskwolekr2013-06-281-6/+6
* Dont write player files all the timePilzAdam2013-06-285-1/+71
* Apply various fixes to several thingskwolekr2013-06-273-5/+14
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr2013-06-273-29/+43
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-2715-13/+150
* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-272-1/+47
* Add minetest.get_mapgen_object to APIkwolekr2013-06-2713-9/+157
* Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr2013-06-272-15/+26
* Add LuaVoxelManipkwolekr2013-06-2710-7/+390
* Fix ipv6 on windowsproller2013-06-241-1/+31
* Cavegen: fix division by 0 with abnormal max tunnel diameter sizeskwolekr2013-06-231-1/+1
* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-237-34/+21
* New math mapgen with fractal based worldsproller2013-06-236-3/+444
* Add support for IPv6proller2013-06-2315-209/+469
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-223-10/+22
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-223-7/+7
* A handful of minor fixes to various thingskwolekr2013-06-225-24/+18
* Decoration: Add Schematic decoration typekwolekr2013-06-227-21/+528
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-202-2/+7
* Make minetest.debug accept multiple parameters; convert them to stringKahrl2013-06-211-3/+21
* Play placing sound only if place prediction was successfulPilzAdam2013-06-191-7/+13
* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-191-3/+6
* Add drowningPilzAdam2013-06-1913-5/+66
* Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr2013-06-172-3/+14
* Show number of objects in client environment in profiler (F6)Kahrl2013-06-181-0/+2
* Formspec: Don't perform black magic if selected item fits the guessKahrl2013-06-182-48/+49
* Fix calculation of selected item (for not drawing it) in formspecKahrl2013-06-181-1/+1
* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-181-1/+0
* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-172-5/+5
* Decoration: Change divlen to sidelenkwolekr2013-06-173-6/+12
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-1713-86/+611
* Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl2013-06-171-1/+1
* Tweak IDropAction restriction handling in server.cppKahrl2013-06-161-0/+12
* Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gKahrl2013-06-162-3/+3
* Removed a redundant step which degraded performancesweetbomber2013-06-151-2/+1
* Add basic unicode support to the console (linux workaround)Esteban I. Ruiz Moreno2013-06-151-1/+7
* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-131-1/+6
* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-131-0/+1
* Play player_damage.ogg when recieving damage and additionally play player_fal...PilzAdam2013-06-122-1/+22
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-066-19/+19
* Revert "Fix multiple texture support for animated meshnodes." (broke existing...PilzAdam2013-06-061-1/+1
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-053-0/+12
* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-041-2/+5
* Fix multiple texture support for animated meshnodes.stujones112013-06-031-1/+1