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* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-103-23/+14
* Add an active object step time budget #6721Lars Hofhansl2017-12-066-38/+65
* Add coloured logs (#4549)you2017-12-062-0/+41
* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2017-12-061-11/+17
* Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl2017-12-045-9/+25
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-0410-29/+30
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-032-15/+53
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-031-10/+17
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-012-18/+18
* Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl2017-11-291-1/+1
* F5 Debug info: More compact, return to 2 linesparamat2017-11-271-54/+32
* Hint at problematic code when logging deprecated callssfan52017-11-271-3/+9
* Light curve: Add and tune mid boost gaussianparamat2017-11-272-16/+21
* Inventory: Restrict access from too far awaySmallJoker2017-11-242-22/+46
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-242-4/+4
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-193-9/+22
* Fix mousewheel behaviour in textarea (#6641)shivajiva1012017-11-181-1/+1
* Fix dark liquids (#6621)Vitaliy2017-11-182-23/+33
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-171-1/+10
* Load files from subfolders in texturepacksnumber Zero2017-11-177-19/+63
* Allow zoom to actually show more data.Lars Hofhansl2017-11-154-15/+33
* Fix item and wield meshes (#6596)Vitaliy2017-11-144-35/+57
* PlayerSAO damage: Update to cope with variable player heightsparamat2017-11-141-37/+45
* Move files to subdirectories (#6599)Vitaliy2017-11-08116-128/+143
* Add minetest.safe_write_file() to script APIsfan52017-11-082-0/+21
* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2017-11-083-15/+100
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-065-11/+11
* Player eye height: Make this a settable player object propertyparamat2017-11-067-4/+15
* Do not scale texture unless necessary.Lars Hofhansl2017-11-041-1/+2
* httpfetch: Enable gzip supportsfan52017-11-041-0/+1
* Rewrite rendering engine (#6253)Vitaliy2017-10-3121-618/+979
* Add sha1 to lua utils. (#6563)Rob Blanckaert2017-10-302-0/+34
* Initial Haiku support (#6568)miqlas2017-10-303-5/+20
* Fix day_night_ratio_do_override not being initialised server-siderubenwardy2017-10-291-1/+1
* CSM: Add a way to get current locale from CSMlisacvuk2017-10-292-0/+10
* Biome API: Add decoration flags for underground decorationsparamat2017-10-294-71/+177
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-299-14/+203
* Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl2017-10-281-0/+7
* Add missing? includeEsteban I. Ruiz Moreno2017-10-261-0/+1
* Reduce server FOV with forward speedLars Hofhansl2017-10-251-1/+9
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-235-5/+82
* Set range of blocks to retrieve per roundtrip to 2.Lars Hofhansl2017-10-191-1/+1
* directiontables.cpp: fix a warning reported by VS2017Loic Blot2017-10-171-1/+1
* Fix inventory drag drop flag (#6416)asl972017-10-172-8/+8
* Add updated settings_translation_fileEsteban I. RM2017-10-171-1/+1
* don't pass g_settings around, and use it directlyEsteban I. RM2017-10-175-12/+14
* Regenerate minetest.conf.example and translation fileEsteban I. RM2017-10-171-116/+252
* Implement #6096Esteban I. RM2017-10-174-0/+21
* Fix strict_protocol_version_checking functionality after ee9a442SmallJoker2017-10-161-1/+2
* Don't try to craft a non-existent itemEsteban I. RM2017-10-161-1/+12