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* Improve shadow filters (#12195)x20482022-05-214-1/+6
* Fix lighting of upright_sprite entities (#12336)x20482022-05-201-6/+2
* Fix lighting of the wield mesh (#12341)x20482022-05-203-3/+11
* Use std::map instead of core::map (#12301)paradust72022-05-184-27/+25
* Remove confusing message in keybindings menusavilli2022-05-171-1/+1
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-151-0/+3
* Use native packer to transfer globals into async env(s)sfan52022-05-104-8/+9
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-102-46/+62
* Fix cooking and fuel crafts with aliasesJude Melton-Houghton2022-05-101-2/+4
* Fix possible unreliable behavior due to uninitialized variablesOctavian2022-05-101-0/+1
* Add more Prometheus metrics (#12274)sfan52022-05-0910-119/+224
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-091-3/+5
* Consolidate some data structures in MapBlockMeshsfan52022-05-082-38/+44
* Cache serialized mapblocks during sendingsfan52022-05-082-13/+45
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-081-1/+0
* Add benchmarks for json string serialize/deserialize (#12258)paradust72022-05-068-0/+188
* Enable chat clickable weblinks by default (#12115)Froggo2022-05-061-1/+3
* Fix Windows Visual Studio actions (#11176)LoneWolfHT2022-05-041-3/+4
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-042-13/+82
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-041-0/+6
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-042-3/+11
* Make logging cost free when there is no output target (#12247)paradust72022-05-0412-190/+332
* Fix broken FPS/dtime counters in debug infosfan52022-05-031-1/+1
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-0228-43/+1316
* Fix synchronization issue at thread startsfan52022-05-021-3/+3
* Refactor some Lua API functions in preparation for async envsfan52022-05-028-45/+37
* Remove some unused variable from Lua class wrapperssfan52022-05-024-23/+20
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-011-0/+8
* Deal with compiler warningssfan52022-04-3012-30/+30
* Enable additional warning flagssfan52022-04-301-7/+7
* Clean up some auth packet handling related codesfan52022-04-289-98/+52
* Fix password changing getting stuck if wrong password is entered oncesfan52022-04-283-0/+13
* Apply disallow_empty_password to password changes toosfan52022-04-281-3/+13
* Fix race condition in registration leading to duplicate create_auth callssfan52022-04-281-1/+12
* Refactor local time getter functions (#12221)Oblomov2022-04-282-8/+29
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-282-0/+7
* Show unknown node in debug screen (#12230)Wuzzy2022-04-281-3/+7
* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-271-0/+1
* Fix worldaligned texturesGiuseppe Bilotta2022-04-241-2/+5
* Fix some textures not being sent correctly to older clientsGiuseppe Bilotta2022-04-241-3/+15
* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-211-1/+2
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-04-161-3/+0
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-151-10/+7
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-143-14/+12
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-101-30/+17
* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-081-2/+2
* Fix typo and update settings filesShadowNinja2022-04-081-3/+5
* Fix OOB read in trim("")ShadowNinja2022-04-081-2/+2
* Remove duplicate test for trimShadowNinja2022-04-081-11/+2
* Update directory name sanitizationShadowNinja2022-04-083-30/+23