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* Add dtime_s to entity activationPerttu Ahola2012-09-097-21/+22
* Fix ServerActiveObject stuffPerttu Ahola2012-09-091-5/+18
* Fix wielditem entity drawtype brightness controlPerttu Ahola2012-09-092-11/+22
* Fix ObjectRef:punch()Perttu Ahola2012-09-091-6/+11
* Prevent world creation if the world already existsMatthew I2012-09-051-4/+17
* Enforce stricter world names using a blacklistMatthew I2012-09-054-1/+35
* Add aux1_descends to key change menuPerttu Ahola2012-09-051-2/+21
* Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible In...Perttu Ahola2012-09-051-1/+3
* Remove "Unknown inventory identifier" deserialization errors, because they ca...Perttu Ahola2012-09-041-8/+0
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-046-101/+281
* Fix shift-descend to ladders from a floorPerttu Ahola2012-09-031-5/+8
* Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola2012-09-021-0/+2
* Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola2012-09-024-4/+105
* Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola2012-09-021-1/+1
* Fix github issue #224Perttu Ahola2012-09-011-6/+5
* Fix issue with openal mac os x compileThomas Lauro2012-09-011-1/+1
* Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboardPerttu Ahola2012-09-014-6/+35
* A bunch of GUIKeyChangeMenu fixesThomas Lauro2012-09-012-548/+152
* Attempt to fix flying gravel and dirtPerttu Ahola2012-09-011-2/+3
* Smooth transition to the desert biome.Sergey Gilfanov2012-09-011-1/+3
* Fix the bouncy node related stuff a bitPerttu Ahola2012-09-012-5/+11
* Add bouncy node groupPerttu Ahola2012-09-014-39/+103
* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-013-2/+18
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-016-8/+67
* Make shift the default descent control on ladders and when flyingsfan52012-09-012-18/+58
* Don't crash in "unexpected multibyte character"; just print it in log. Github...Perttu Ahola2012-09-011-1/+6
* Use proper alpha blit in some more texture modifiersPerttu Ahola2012-08-311-4/+6
* Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,...Perttu Ahola2012-08-311-1/+5
* Fix black display inside opaque waterMatthew I2012-08-311-2/+0
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-124-282/+7
* Add ban management routines to Lua APIMatthew I2012-08-121-0/+54
* Extend Lua API in order to implement chat commandsMatthew I2012-08-121-0/+26
* Remove trailing comma after player list in server status stringMatthew I2012-08-121-3/+8
* Allow digging of unknown nodesMatthew I2012-08-121-1/+9
* Fix wrong amount of nodes being dropped from inventoryPerttu Ahola2012-08-121-0/+1
* fix node timers so on_timer gets the correct positiondarkrose2012-08-121-1/+2
* Remove unwanted ! from ifs in inventory record-for-rollback codePerttu Ahola2012-08-121-3/+3
* Fix inventory segfault when rollback recording is disabledPerttu Ahola2012-07-281-2/+2
* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-283-0/+9
* Handle max<min in LuaPseudoRandom::l_next()Perttu Ahola2012-07-271-0/+4
* Tweak rollback and liquidsPerttu Ahola2012-07-274-16/+16
* Tweak rollback stuffPerttu Ahola2012-07-274-8/+15
* Increase automatic suspect guess timeframePerttu Ahola2012-07-271-1/+1
* ABM and liquid overload skipPerttu Ahola2012-07-273-3/+11
* Fix server build (a missing header)Perttu Ahola2012-07-271-0/+1
* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-275-40/+139
* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-271-4/+5
* Properly rollback chat command triggered thingsPerttu Ahola2012-07-271-0/+4
* Experimental-ish rollback functionalityPerttu Ahola2012-07-2717-26/+1235
* Working group-shapeless and multigroup recipesPerttu Ahola2012-07-261-28/+92