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* Map generation limit: Make per-worldparamat2017-03-278-32/+36
* Pathfinder: Send errors to `warningstream`.Diego Martínez2017-03-271-1/+1
* Fix mismatch struct/class for GameUIFlagsLoic Blot2017-03-261-1/+1
* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-262-21/+89
* Change command prefix to "." and add "help" command.red-0012017-03-264-0/+7
* Add mesh generation delaynumber Zero2017-03-264-2/+13
* Add clang format & skip build if no source file modified (#5433)Loïc Blot2017-03-251-1/+3
* Tile.cpp: Fix MSVC build broken by 072bbbaSmallJoker2017-03-241-2/+2
* Some performance optimizations (#5424)Loïc Blot2017-03-2216-134/+79
* [CSM] Add function to get player names in range (#5435)bigfoot5472017-03-222-0/+20
* Content_mapblock.cpp: Refactornumber Zero2017-03-205-1940/+1295
* Refactored client event if-else cascade to switch statementBen Deutsch2017-03-201-102/+138
* Map generation limit: Rewriteparamat2017-03-204-59/+44
* Fix /shutdown or ^C no longer causing server exitsfan52017-03-191-0/+3
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-196-266/+285
* Block access to the `io` libraryred-0012017-03-191-26/+4
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-1910-299/+116
* Server list cleanupShadowNinja2017-03-186-50/+56
* Show itemstring as tooltip if no item descriptionWuzzy2017-03-181-0/+3
* TOGGLE_CHAT keymap should togglechat not HUDLoic Blot2017-03-181-1/+1
* Reduce memory & function cost of Game class functions (#5406)Loïc Blot2017-03-171-271/+217
* avoid crashing when accessing mapgen early (#5384)zeuner2017-03-171-0/+3
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-174-15/+12
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-1712-25/+58
* Fix indentation problem since merge resolutionLoïc Blot2017-03-161-1/+1
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-1612-53/+319
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-167-11/+65
* Get biome list: Downgrade missing biome message to infostreamparamat2017-03-161-4/+4
* Sneak: Fix various problems with sneakingsfan52017-03-162-65/+47
* Use true distance for block priority.Lars Hofhansl2017-03-151-3/+3
* Add `get_wielded_item`red-0012017-03-1313-33/+64
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-137-14/+33
* [CSM] Add `on_punchnode` callbackred-0012017-03-133-5/+29
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-134-0/+51
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-133-13/+46
* [CSM] storage + fixesLoic Blot2017-03-136-10/+6
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-133-26/+163
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-135-140/+186
* [CSM] Add local formspecs. (#5094)red-0012017-03-137-63/+99
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-1316-44/+149
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-133-5/+32
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-135-4/+46
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-1310-6/+66
* [CSM] Client side moddingLoic Blot2017-03-1334-64/+401
* GUI: Allow texture packs to customize the progress bar (#5368)kilbith2017-03-131-24/+45
* Enable server side occlusion culling by default.Lars Hofhansl2017-03-111-1/+1
* Allow server side occlusion culling.Lars Hofhansl2017-03-115-66/+80
* Do not increase breath if at full breath.Auke Kok2017-03-111-1/+1
* database-redis: Support password authenticationsfan52017-03-111-0/+12
* Climb speed: Increase default setting from 2 to 3paramat2017-03-111-1/+1