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* Fix texture tear issueRealBadAngel2016-01-231-0/+1
* Fix C++11 compilabilityest312016-01-237-5/+43
* Liquid flow: Prevent water spreading on ignoreparamat2016-01-201-2/+5
* Allow per-tiles culling.Auke Kok2016-01-202-13/+22
* EmergeManager: Do not queue duplicate block requestskwolekr2016-01-192-6/+18
* Fix Settings::remove() always returning trueKahrl2016-01-191-2/+8
* Show infotext with description for item entitiesRealBadAngel2016-01-185-2/+16
* Correct overflowing rivers in Valleys mapgen.Duane Robertson2016-01-181-3/+3
* Fix wield item glitchRealBadAngel2016-01-181-1/+1
* Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2016-01-162-47/+61
* Make ItemStack:set_count(0) clear the item stacksfan52016-01-151-1/+1
* Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl2016-01-151-124/+145
* Add Valleys mapgen.Duane Robertson2016-01-144-0/+1180
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-143-34/+91
* Mapgen: Various fixes and improvementsparamat2016-01-115-13/+20
* Mgflat: Set blank default spflags. Unhideparamat2016-01-101-1/+1
* Cache disable_anticheat and check it for "interacted_too_far"ASL972016-01-091-2/+4
* New 3D Mode: PageflipDalai Felinto2016-01-093-0/+93
* Replace instance of readsome with read in decompressZlib Make decompressZlib ...gregorycu2016-01-091-1/+3
* Fix redis error reportingest312016-01-081-5/+6
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-074-32/+46
* Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...gregorycu2016-01-041-1/+1
* Add MinSizeRel and RelWithDebInfo to MSVCBuildDir checkgregorycu2016-01-031-0/+2
* Prevent technically unsafe access with empty vectorgregorycu2016-01-031-0/+3
* filesys: safeWriteToFile(): Remove the target file before rename only on WindowsPerttu Ahola2016-01-011-1/+10
* Fix client crashing when connecting to serverest312015-12-301-1/+1
* Fix cache path with RUN_IN_PLACEShadowNinja2015-12-301-7/+8
* Include custom error message in all SQLite3 exceptions.Rogier2015-12-301-38/+27
* Handle SQLITE_BUSY errors gracefullyRogier2015-12-302-0/+64
* Add macos/freebsd missing endian.h include and add win endianness infoqiukeren2015-12-291-1/+11
* Revert "Refactoring and code style fixes in preparation of adding mesh typed ...Sapier2015-12-292-472/+389
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-295-186/+10
* Make collisionMoveSimple time overflow message written to log/show up at max ...Sapier2015-12-291-3/+10
* Add support for using arbitrary meshes as itemsSapier2015-12-295-10/+186
* Refactoring and code style fixes in preparation of adding mesh typed itemsSapier2015-12-292-389/+472
* shutdown when requested from lua in singleplayer tooest312015-12-291-1/+3
* Database backends: fix bug, and small speedupest312015-12-292-0/+3
* Fix lua object:get_properties() being brokenSapier2015-12-211-1/+2
* Fix missing popest312015-12-201-0/+1
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-195-5/+37
* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-184-133/+504
* Android: Fix pressed buttons not beeing cleared on opening menuSapier2015-12-173-53/+78
* Add option to give every object a nametagBlockMen2015-12-158-84/+96
* Get movement setting instead of hard coded valueasl972015-12-152-4/+18
* Mgfractal: Add 3D and 4D fractalsparamat2015-12-152-17/+81
* Fix events on WindowsBlockMen2015-12-112-11/+4
* Fix some setting documentationest312015-12-101-26/+38
* Fix Event implementationShadowNinja2015-12-073-13/+121
* Add seperate cache pathShadowNinja2015-12-078-33/+121
* Fix threshold typeest312015-12-071-3/+3