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* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-131-7/+14
* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-131-8/+10
* Fix get_bone_position() on unset bones modifying their positionsfan52021-12-061-2/+5
* Fix various code & correctness issues (#11815)sfan52021-12-057-36/+29
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-017-552/+600
* Update minetest.conf.example and dummy cpp fileupdatepo.sh2021-11-271-24/+30
* Implemented disconnect_player (#10492)Corey Powell2021-11-262-8/+8
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-262-16/+33
* Add Lua bitop library (#9847)Lejo2021-11-263-1/+12
* Minimap: gamma-correct average texture colour calculation (#9249)HybridDog2021-11-261-9/+46
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-221-1/+37
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-221-10/+16
* Fix local digging animation (#11772)savilli2021-11-191-3/+4
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-102-0/+58
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-016-45/+95
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-3113-49/+137
* Automatically package MinGW runtime in buildbotsfan52021-10-311-3/+7
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-311-0/+50
* Fix crash on hypertext[] with not enough partsrubenwardy2021-10-251-2/+3
* Fixes around emerge handlingsfan52021-10-251-6/+11
* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...Jude Melton-Houghton2021-10-252-7/+15
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-255-30/+83
* Fix no_texture.png activation w/ simple leavesWuzzy2021-10-221-4/+0
* Fix view bobbing not resetting when restingLars Müller2021-10-201-30/+4
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-207-22/+53
* Fix compiling on Windows with Visual StudioLoneWolfHT2021-10-152-0/+2
* Use scoped app storage on Android (#11466)rubenwardy2021-10-151-40/+27
* Make /status message easier to readWuzzy2021-10-152-10/+31
* Add embedded PNG texture modifier (#11498)hecks2021-10-131-35/+78
* Remove broken timeout behavioursfan52021-10-121-23/+4
* Fix player HP desync between client and serversavilli2021-10-123-4/+10
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-1224-799/+6
* Move instead of copy during content install if possiblesfan52021-10-073-16/+42
* Move archive extraction in content store to async jobsfan52021-10-071-4/+8
* Make fs::extractZipFile thread-safesfan52021-10-073-51/+65
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-079-0/+61
* Reduce shadow jitter (#11668)lhofhansl2021-10-051-17/+0
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-051-2/+9
* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-051-2/+3
* Add get_server_max_lag() (#11671)Wuzzy2021-10-052-0/+15
* Improvements to colored shadows (#11516)x20482021-10-011-1/+4
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-019-30/+89
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-273-29/+104
* Various code improvementsSmallJoker2021-09-2711-47/+40
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-2614-51/+85
* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-221-0/+3
* Fix src/util/string.cpp on NetBSDnia2021-09-191-3/+16
* Fix client-side performance of chat UI (#11612)DS2021-09-195-18/+47
* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-191-6/+12
* Fix trivial typossfan52021-09-194-5/+5