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name: lua_lint

# Lint on lua changes on builtin or if workflow changed
on:
  push:
    paths:
      - 'builtin/**.lua'
      - 'games/devtest/**.lua'
      - '.github/workflows/**.yml'
  pull_request:
    paths:
      - 'builtin/**.lua'
      - 'games/devtest/**.lua'
      - '.github/workflows/**.yml'

jobs:
  # Note that the integration tests are also run build.yml, but only when C++ code is changed.
  integration_tests:
    name: "Compile and run multiplayer tests"
    runs-on: ubuntu-20.04
    steps:
      - uses: actions/checkout@v3
      - name: Install deps
        run: |
          source ./util/ci/common.sh
          install_linux_deps clang-10 gdb libluajit-5.1-dev

      - name: Build
        run: |
          ./util/ci/build.sh
        env:
          CC: clang-10
          CXX: clang++-10
          CMAKE_FLAGS: "-DENABLE_GETTEXT=0 -DBUILD_SERVER=0"

      - name: Integration test + devtest
        run: |
          ./util/test_multiplayer.sh

  luacheck:
    name: "Builtin Luacheck and Unit Tests"
    runs-on: ubuntu-20.04
    steps:
    - uses: actions/checkout@v3
    - name: Install luarocks
      run: |
        sudo apt-get update && sudo apt-get install -y luarocks

    - name: Install luarocks tools
      run: |
        luarocks install --local luacheck
        luarocks install --local busted

    - name: Run checks (builtin)
      run: |
        $HOME/.luarocks/bin/luacheck builtin
        $HOME/.luarocks/bin/busted builtin

    - name: Run checks (devtest)
      run: |
        $HOME/.luarocks/bin/luacheck --config=games/devtest/.luacheckrc games/devtest