aboutsummaryrefslogtreecommitdiff
path: root/src/script/scripting_server.cpp
blob: b462141b09ec0b9068a0b5705b53e8a78bbe24b5 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "scripting_server.h"
#include "server.h"
#include "log.h"
#include "settings.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_areastore.h"
#include "lua_api/l_auth.h"
#include "lua_api/l_base.h"
#include "lua_api/l_craft.h"
#include "lua_api/l_env.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "lua_api/l_itemstackmeta.h"
#include "lua_api/l_mapgen.h"
#include "lua_api/l_modchannels.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_nodetimer.h"
#include "lua_api/l_noise.h"
#include "lua_api/l_object.h"
#include "lua_api/l_playermeta.h"
#include "lua_api/l_particles.h"
#include "lua_api/l_rollback.h"
#include "lua_api/l_server.h"
#include "lua_api/l_util.h"
#include "lua_api/l_vmanip.h"
#include "lua_api/l_settings.h"
#include "lua_api/l_http.h"
#include "lua_api/l_storage.h"

extern "C" {
#include <lualib.h>
}

ServerScripting::ServerScripting(Server* server):
		ScriptApiBase(ScriptingType::Server),
		asyncEngine(server)
{
	setGameDef(server);

	// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
	// once the environment has been created

	SCRIPTAPI_PRECHECKHEADER

	if (g_settings->getBool("secure.enable_security")) {
		initializeSecurity();
	} else {
		warningstream << "\\!/ Mod security should never be disabled, as it allows any mod to "
				<< "access the host machine."
				<< "Mods should use minetest.request_insecure_environment() instead \\!/" << std::endl;
	}

	lua_getglobal(L, "core");
	int top = lua_gettop(L);

	lua_newtable(L);
	lua_setfield(L, -2, "object_refs");

	lua_newtable(L);
	lua_setfield(L, -2, "luaentities");

	// Initialize our lua_api modules
	InitializeModApi(L, top);
	lua_pop(L, 1);

	// Push builtin initialization type
	lua_pushstring(L, "game");
	lua_setglobal(L, "INIT");

	infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
}

void ServerScripting::initAsync()
{
	// Save globals to transfer
	{
		lua_State *L = getStack();
		lua_getglobal(L, "core");
		luaL_checktype(L, -1, LUA_TTABLE);
		lua_getfield(L, -1, "get_globals_to_transfer");
		lua_call(L, 0, 1);
		auto *data = script_pack(L, -1);
		assert(!data->contains_userdata);
		getServer()->m_async_globals_data.reset(data);
		lua_pushnil(L);
		lua_setfield(L, -3, "get_globals_to_transfer"); // unset function too
		lua_pop(L, 2); // pop 'core', return value
	}

	infostream << "SCRIPTAPI: Initializing async engine" << std::endl;
	asyncEngine.registerStateInitializer(InitializeAsync);
	asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
	asyncEngine.registerStateInitializer(ModApiCraft::InitializeAsync);
	asyncEngine.registerStateInitializer(ModApiItemMod::InitializeAsync);
	asyncEngine.registerStateInitializer(ModApiServer::InitializeAsync);
	// not added: ModApiMapgen is a minefield for thread safety
	// not added: ModApiHttp async api can't really work together with our jobs
	// not added: ModApiStorage is probably not thread safe(?)

	asyncEngine.initialize(0);
}

void ServerScripting::stepAsync()
{
	asyncEngine.step(getStack());
}

u32 ServerScripting::queueAsync(std::string &&serialized_func,
	PackedValue *param, const std::string &mod_origin)
{
	return asyncEngine.queueAsyncJob(std::move(serialized_func),
			param, mod_origin);
}

void ServerScripting::InitializeModApi(lua_State *L, int top)
{
	// Register reference classes (userdata)
	InvRef::Register(L);
	ItemStackMetaRef::Register(L);
	LuaAreaStore::Register(L);
	LuaItemStack::Register(L);
	LuaPerlinNoise::Register(L);
	LuaPerlinNoiseMap::Register(L);
	LuaPseudoRandom::Register(L);
	LuaPcgRandom::Register(L);
	LuaRaycast::Register(L);
	LuaSecureRandom::Register(L);
	LuaVoxelManip::Register(L);
	NodeMetaRef::Register(L);
	NodeTimerRef::Register(L);
	ObjectRef::Register(L);
	PlayerMetaRef::Register(L);
	LuaSettings::Register(L);
	StorageRef::Register(L);
	ModChannelRef::Register(L);

	// Initialize mod api modules
	ModApiAuth::Initialize(L, top);
	ModApiCraft::Initialize(L, top);
	ModApiEnvMod::Initialize(L, top);
	ModApiInventory::Initialize(L, top);
	ModApiItemMod::Initialize(L, top);
	ModApiMapgen::Initialize(L, top);
	ModApiParticles::Initialize(L, top);
	ModApiRollback::Initialize(L, top);
	ModApiServer::Initialize(L, top);
	ModApiUtil::Initialize(L, top);
	ModApiHttp::Initialize(L, top);
	ModApiStorage::Initialize(L, top);
	ModApiChannels::Initialize(L, top);
}

void ServerScripting::InitializeAsync(lua_State *L, int top)
{
	// classes
	LuaItemStack::Register(L);
	LuaPerlinNoise::Register(L);
	LuaPerlinNoiseMap::Register(L);
	LuaPseudoRandom::Register(L);
	LuaPcgRandom::Register(L);
	LuaSecureRandom::Register(L);
	LuaVoxelManip::Register(L);
	LuaSettings::Register(L);

	// globals data
	lua_getglobal(L, "core");
	luaL_checktype(L, -1, LUA_TTABLE);
	auto *data = ModApiBase::getServer(L)->m_async_globals_data.get();
	script_unpack(L, data);
	lua_setfield(L, -2, "transferred_globals");
	lua_pop(L, 1); // pop 'core'
}