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authorPierre-Yves Rollo <dev@pyrollo.com>2018-12-05 11:42:36 +0100
committerPierre-Yves Rollo <dev@pyrollo.com>2018-12-05 11:42:36 +0100
commit1d4c45e1309d12f186a7f657565d6aefe4200a10 (patch)
tree0d4e0c49f7d694c043a9747a1d2259af6b248e81
parentb5b34899cc81fef9c57f1abf5232ee256282c301 (diff)
downloaddisplay_modpack_no_craft-1d4c45e1309d12f186a7f657565d6aefe4200a10.tar.gz
display_modpack_no_craft-1d4c45e1309d12f186a7f657565d6aefe4200a10.zip
Fixed width fonts specific management
-rw-r--r--API.md130
-rw-r--r--font.lua26
-rw-r--r--init.lua27
3 files changed, 121 insertions, 62 deletions
diff --git a/API.md b/API.md
index 9900a80..6c14ac4 100644
--- a/API.md
+++ b/API.md
@@ -7,35 +7,84 @@ Name of the font to be used when no font is given. The font should be registered
If no default\_font given or if default\_font given but not registered, the first registered font will be used as default.
-## Provided methods
+## Use font_api with display_api (to display text on nodes)
+### Base setup
+Font_api offers a direct integration with display_api to display text on nodes.
+
+First of all, create a display node with an entity.
+To do this, refer to API.md in display_api mod, in particular "Howto register a display node".
+
+The only requirement then is to connect the `on_display_update` callback of the display entity to `font_api.on_display_update`:
+
+```
+minetest.register_node("mymod:test_text_node", {
+ ...
+ paramtype2 = "facedir",
+ ...
+ groups = { display_api = 1, ... },
+ ...
+ display_entities = {
+ ["mymod:text"] = {
+ depth = -0.5 - display_api.entity_spacing,
+ on_display_update = font_api.on_display_update },
+ }
+ ...
+ on_place = display_api.on_place,
+ on_construct = display_api.on_construct,
+ on_destruct = display_api.on_destruct,
+ on_rotate = display_api.on_rotate,
+ ...
+})
+```
+
+At this step, your node already displays text form "display_text" (hardcoded) node meta.
+
+But it uses defaults (default font, default size, default color). Likely you need something more.
+
+### Style your text
+Font style and size can be chosen by adding some more entries to the display_entities definition table.
+
+#### Font size
+Font size can be defined in various ways (maybe more in the future).
+Start with a number of lines, and font_api will make it fit to the entity size.
+ * `maxlines` or `lines`: Number of maximum lines of text to be displayed. The font height will be adjusted accordingly.
+
+Then specify the char width. Two methods available:
+ * `aspect_ratio`: Defines the aspect ratio of chars. Works with all fonts. Should not be used if `columns` is specified.
+ * `columns`: Only if using a fixed width font, specifies the number of columns to display.
+
+#### Font style
+ * `font_name`: name of the font to use. Should correspond to a registered font (from a font mod). If not specified or font not found, default font is used.
+ * `color`: color to be used (default black).
+ * `halign`: Horizontal alignment: "left", "center" or "right" (default "center").
+ * `valign`: Vertical alignement: "top", "middle" or "bottom" (default "middle").
+## Provided methods
### font_api.get_default_font_name()
Returns de default font name.
### font_api.register_font(font_name, font_def)
Register a new font.
-**font_name**: Name of the font to register. If registering different sizes of the same font, add size in the font name (e.g. times_10, times_12...).
-**font_def**: Font definition table (see **Font definition table** below).
+ * `font_name`: Name of the font to register. If registering different sizes of the same font, add size in the font name (e.g. times_10, times_12...).
+ * `font_def`: Font definition table (see **Font definition table** below).
### font_api.on_display_update(pos, objref)
Standard on_display_update entity callback.
-
-**pos**: Node position
-
-**objref**: Object reference of entity
+ * `pos`: Node position
+ * `objref`: Object reference of entity
Node should have a corresponding display_entity with size, resolution and maxlines fields and optionally halign, valign and color fields.
### Font definition table
Font definition table used by **font_api.register_font** and **font\_api.Font:new** may/can contain following elements:
-* **height** (required): Font height in pixels (all font textures should have the same height) .
-* **widths** (required): Array of character widths in pixels, indexed by UTF codepoints.
-* **margintop** (optional): Margin (in texture pixels) added on top of each char texture.
-* **marginbottom** (optional): Margin (in texture pixels) added at bottom of each char texture.
-* **linespacing** (optional): Spacing (in texture pixels) between each lines.
+* `height` (required): Font height in pixels (all font textures should have the same height) .
+* `widths` (required): Array of character widths in pixels, indexed by UTF codepoints.
+* `margintop` (optional): Margin (in texture pixels) added on top of each char texture.
+* `marginbottom` (optional): Margin (in texture pixels) added at bottom of each char texture.
+* `linespacing` (optional): Spacing (in texture pixels) between each lines.
-**margintop**, **marginbottom** and **linespacing** can be negative numbers (default 0) and are to be used to adjust various font styles to each other.
+`margintop`, `marginbottom` and `linespacing` can be negative numbers (default 0) and are to be used to adjust various font styles to each other.
Font must have a char 0 which will be used to display any unknown char.
@@ -57,7 +106,7 @@ Still in early stage of development, these tools are helpers to create font mods
### make_font_texture.sh
-This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
+This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
__Advice__
@@ -95,51 +144,34 @@ __Syntax__
A font usable with font API. This class is supposed to be for internal use but who knows.
### font\_api.Font:new(def)
-Create a new font object.
-
-**def** is a table containing font definition. See **Font definition table** above.
-
-### font:get_char_width(char)
-Returns the width of char **char** in texture pixels.
+Create a new font object.
+ * `def` is a table containing font definition. See **Font definition table** above.
-**char**: Unicode codepoint of char.
+### font:get_char_width(codepoint)
+Returns the width of char `codepoint` in texture pixels.
+ * `codepoint`: Unicode codepoint of char.
### font:get_height(nb_of_lines)
Returns line(s) height. Takes care of top and bottom margins and line spacing.
-
-**nb_of_lines**: Number of lines in the text.
+ * `nb_of_lines`: Number of lines in the text.
### font:get_width(line)
-
Returns the width of a text line. Beware, if line contains any new line char, they are ignored.
-
-**line**: Line of text which the width will be computed.
+ * `line`: Line of text which the width will be computed.
### font:make_line_texture(line, texturew, x, y)
Create a texture for a text line.
-
-**line**: Line of text to be rendered in texture.
-
-**texturew**: Width of the texture (extra text is not rendered).
-
-**x**: Starting x position in texture.
-
-**y**: Vertical position of the line in texture.
+ * `line`: Line of text to be rendered in texture.
+ * `texturew`: Width of the texture (extra text is not rendered).
+ * `x`: Starting x position in texture.
+ * `y`: Vertical position of the line in texture.
### font:make_text_texture(text, texturew, textureh, maxlines, halign, valign, color)
Builds texture for a multiline colored text.
-
-**text**: Text to be rendered.
-
-**texturew**: Width of the texture (extra text will be truncated).
-
-**textureh**: Height of the texture.
-
-**maxlines**: Maximum number of lines.
-
-**halign**: Horizontal text align ("left"/"center"/"right") (optional).
-
-**valign**: Vertical text align ("top"/"center"/"bottom") (optional).
-
-**color**: Color of the text (optional).
-
+ * `text`: Text to be rendered.
+ * `texturew`: Width of the texture (extra text will be truncated).
+ * `textureh`: Height of the texture.
+ * `maxlines`: Maximum number of lines.
+ * `halign`: Horizontal text align ("left"/"center"/"right") (optional).
+ * `valign`: Vertical text align ("top"/"center"/"bottom") (optional).
+ * `color`: Color of the text (optional).
diff --git a/font.lua b/font.lua
index e12bb4b..a69e049 100644
--- a/font.lua
+++ b/font.lua
@@ -103,6 +103,16 @@ function Font:new(def)
local font = table.copy(def)
setmetatable(font, self)
self.__index = self
+
+ -- Check if fixedwidth
+ for codepoint, width in pairs(font.widths) do
+ font.fixedwidth = font.fixedwidth or width
+ if width ~= font.fixedwidth then
+ font.fixedwidth = nil
+ break
+ end
+ end
+
return font
end
@@ -138,11 +148,11 @@ end
--- Returns the width of a given char
-- @param char : codepoint of the char
-- @return Char width
-
-function Font:get_char_width(char)
- -- Replace chars with no texture by the NULL(0) char
- if self.widths[char] ~= nil then
- return self.widths[char]
+function Font:get_char_width(codepoint)
+ if self.fixedwidth then
+ return self.fixedwidth
+ elseif self.widths[codepoint] then
+ return self.widths[codepoint]
else
return self.widths[0]
end
@@ -201,12 +211,12 @@ function Font:make_line_texture(line, texturew, x, y)
codepoint, line = self:get_next_char(line)
-- Add image only if it is visible (at least partly)
- if x + self.widths[codepoint] >= 0 and x <= texturew then
+ if x + self:get_char_width(codepoint) >= 0 and x <= texturew then
texture = texture..
string.format(":%d,%d=font_%s_%04x.png",
x, y, self.name, codepoint)
end
- x = x + self.widths[codepoint]
+ x = x + self:get_char_width(codepoint)
end
return texture
@@ -223,7 +233,7 @@ end
-- @return Texture string
function Font:make_text_texture(text, texturew, textureh, maxlines,
- halign, valign, color)
+ halign, valign, color)
local texture = ""
local lines = {}
local textheight = 0
diff --git a/init.lua b/init.lua
index 27cba99..57a3f44 100644
--- a/init.lua
+++ b/init.lua
@@ -48,13 +48,30 @@ function font_api.on_display_update(pos, objref)
local font = font_api.get_font(meta:get_string("font") ~= ""
and meta:get_string("font") or def.font_name)
- local maxlines = def.maxlines or 1 -- TODO:How to do w/o maxlines ?
+ -- Compute entity resolution accroding to given attributes
+ local texturew, textureh
+ textureh = font:get_height(def.lines or def.maxlines or 1)
+
+ if def.columns then
+ if font.fixedwidth then
+ texturew = def.columns * font.fixedwidth
+ if def.aspect_ratio then
+ minetest.log('warning', "[font_api] 'aspect_ratio' ignored because 'columns' is specified")
+ end
+ else
+ minetest.log('warning', "[font_api] 'columns' ignored because '"..font.name.."' is not a fixed width font.")
+ end
+ end
+
+ if not texturew then
+ if not def.aspect_ratio then
+ minetest.log('warning', "[font_api] No 'aspect_ratio' specified, using default 1.")
+ end
+ texturew = textureh * def.size.x / def.size.y / (def.aspect_ratio or 1)
+ end
objref:set_properties({
- textures={font:make_text_texture(text,
- font:get_height(maxlines) * def.size.x / def.size.y
- / (def.aspect_ratio or 1),
- font:get_height(maxlines),
+ textures={font:make_text_texture(text, texturew, textureh,
def.maxlines, def.halign, def.valign, def.color)},
visual_size = def.size
})