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authorPierre-Yves Rollo <dev@pyrollo.com>2018-12-05 15:41:56 +0100
committerPierre-Yves Rollo <dev@pyrollo.com>2018-12-05 15:41:56 +0100
commit47cb8f2cd3520c795553d731ea91df9828d2d96e (patch)
treeaf1f8e6d60244adbb504ad9ca1711e9d6a9a7193 /font.lua
parent1d4c45e1309d12f186a7f657565d6aefe4200a10 (diff)
downloaddisplay_modpack_no_craft-47cb8f2cd3520c795553d731ea91df9828d2d96e.tar.gz
display_modpack_no_craft-47cb8f2cd3520c795553d731ea91df9828d2d96e.zip
New Font:render method
Diffstat (limited to 'font.lua')
-rw-r--r--font.lua134
1 files changed, 59 insertions, 75 deletions
diff --git a/font.lua b/font.lua
index a69e049..8eb43db 100644
--- a/font.lua
+++ b/font.lua
@@ -54,20 +54,6 @@ local function char_to_codepoint(str)
end
end
--- Split multiline text into array of lines, with <maxlines> maximum lines.
--- Can not use minetest string.split as it has bug if first line(s) empty
-local function split_lines(text, maxlines)
- local lines = {}
- local pos = 1
- repeat
- local found = string.find(text, "\n", pos)
- found = found or #text + 1
- lines[#lines + 1] = string.sub(text, pos, found - 1)
- pos = found + 1
- until (maxlines and (#lines >= maxlines)) or (pos > (#text + 1))
- return lines
-end
-
--------------------------------------------------------------------------------
--- Font class
@@ -195,88 +181,86 @@ function Font:get_width(line)
return width
end
---- Builds texture part for a text line
--- @param line Text line to be rendered
--- @param texturew Width of the texture (extra text is not rendered)
--- @param x Starting x position in texture
--- @param y Vertical position of the line in texture
--- @return Texture string
-
-function Font:make_line_texture(line, texturew, x, y)
- local codepoint
- local texture = ""
- line = line or ''
-
- while line ~= '' do
- codepoint, line = self:get_next_char(line)
+--- Legacy make_text_texture method (replaced by "render" - Dec 2018)
- -- Add image only if it is visible (at least partly)
- if x + self:get_char_width(codepoint) >= 0 and x <= texturew then
- texture = texture..
- string.format(":%d,%d=font_%s_%04x.png",
- x, y, self.name, codepoint)
- end
- x = x + self:get_char_width(codepoint)
- end
-
- return texture
+function Font:make_text_texture(text, texturew, textureh, maxlines,
+ halign, valign, color)
+ return self:render(text, texturew, textureh, {
+ lines = maxlines,
+ valign = valign,
+ halign = halign,
+ color = color
+ })
end
---- Builds texture for a multiline colored text
+--- Render text with the font in a view
-- @param text Text to be rendered
--- @param texturew Width of the texture (extra text will be truncated)
--- @param textureh Height of the texture
--- @param maxlines Maximum number of lines
--- @param halign Horizontal text align ("left"/"center"/"right") (optional)
--- @param valign Vertical text align ("top"/"center"/"bottom") (optional)
--- @param color Color of the text (optional)
+-- @param texturew Width (in pixels) of the texture (extra text will be truncated)
+-- @param textureh Height (in pixels) of the texture (extra text will be truncated)
+-- @param style Style of the rendering:
+-- - lines: maximum number of text lines (if text is limited)
+-- - halign: horizontal align ("left"/"center"/"right")
+-- - valign: vertical align ("top"/"center"/"bottom")
+-- - color: color of the text ("#rrggbb")
-- @return Texture string
-function Font:make_text_texture(text, texturew, textureh, maxlines,
- halign, valign, color)
- local texture = ""
+function Font:render(text, texturew, textureh, style)
+ local style = style or {}
+
+ -- Split text into lines (and limit to style.lines # of lines)
local lines = {}
- local textheight = 0
- local y
+ local pos = 1
+ local found, line
+ repeat
+ found = string.find(text, "\n", pos) or (#text + 1)
+ line = string.sub(text, pos, found - 1)
+ lines[#lines + 1] = { text = line, width = self:get_width(line) }
+ pos = found + 1
+ until (style.lines and (#lines >= style.lines)) or (pos > (#text + 1))
- -- Split text into lines (limited to maxlines fist lines)
- for num, line in pairs(split_lines(text, maxlines)) do
- lines[num] = { text = line, width = self:get_width(line) }
+ if not #lines then
+ return ""
end
- textheight = self:get_height(#lines)
+ local x, y, codepoint
+ local texture = ""
+ local textheight = self:get_height(#lines)
- if #lines then
- if valign == "top" then
- y = 0
- elseif valign == "bottom" then
- y = textureh - textheight
- else
- y = (textureh - textheight) / 2
- end
+ if style.valign == "top" then
+ y = 0
+ elseif style.valign == "bottom" then
+ y = textureh - textheight
+ else
+ y = (textureh - textheight) / 2
end
y = y + (self.margintop or 0)
for _, line in pairs(lines) do
- if halign == "left" then
- texture = texture..
- self:make_line_texture(line.text, texturew,
- 0, y)
- elseif halign == "right" then
- texture = texture..
- self:make_line_texture(line.text, texturew,
- texturew - line.width, y)
+ if style.halign == "left" then
+ x = 0
+ elseif style.halign == "right" then
+ x = texturew - line.width
else
- texture = texture..
- self:make_line_texture(line.text, texturew,
- (texturew - line.width) / 2, y)
+ x = (texturew - line.width) / 2
+ end
+
+ while line.text ~= '' do
+ codepoint, line.text = self:get_next_char(line.text)
+
+ -- Add image only if it is visible (at least partly)
+ if x + self.widths[codepoint] >= 0 and x <= texturew then
+ texture = texture..
+ string.format(":%d,%d=font_%s_%04x.png", x, y, self.name, codepoint)
+ end
+ x = x + self.widths[codepoint]
end
y = y + self:get_height() + (self.linespacing or 0)
end
-
texture = string.format("[combine:%dx%d", texturew, textureh)..texture
- if color then texture = texture.."^[colorize:"..color end
+ if style.color then
+ texture = texture.."^[colorize:"..style.color
+ end
return texture
end