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-rw-r--r--API.md22
-rw-r--r--deprecation.lua72
-rw-r--r--display.lua239
-rw-r--r--init.lua259
4 files changed, 346 insertions, 246 deletions
diff --git a/API.md b/API.md
index 0d52e29..b214585 100644
--- a/API.md
+++ b/API.md
@@ -11,7 +11,7 @@ This method triggers entities update for the display node at pos. Actual entity
### register\_display\_entity
**display\_lib.register\_display\_entity(entity_name)**
-This is a helper to register entities used for display.
+This is a helper to register entities used for display.
`entity_name`: Name of the entity to register.
## Provided callback implementations
@@ -26,7 +26,7 @@ This is a helper to register entities used for display.
### on_destruct
**display\_lib.on_destruct(pos)**
-`on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
+`on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
### on_rotate
**display\_lib.on\_rotate(pos, node, user, mode, new_param2)**
@@ -34,22 +34,20 @@ This is a helper to register entities used for display.
### on_activate
**display\_lib.on_activate(entity, staticdata)**
-`On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set).
+`On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set).
## Howto register a display node
* Register display entities with `register_display_entity`
* Register node with :
- `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.
- - `display_modpack_node` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).
+ - `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).
- a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields.
### Display_entities fields
`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.
-`depth`, `right` and `height` : Entity position regarding to node facedir/wallmounted main axis.
+`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.
Values for these fields can be any number between -1.5 and 1.5 (default value is 0).
Position 0,0,0 is the center of the node.
`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).
@@ -61,12 +59,12 @@ In order to avoid flickering text, it's better to have text a little behind node
display_api.register_display_entity("mymod:entity1")
display_api.register_display_entity("mymod:entity2")
- function my_display_update1(pos, objref)
+ function my_display_update1(pos, objref)
objref:set_properties({ textures= {"mytexture1.png"},
visual_size = {x=1, y=1} })
end
- function my_display_update2(pos, objref)
+ function my_display_update2(pos, objref)
objref:set_properties({ textures= {"mytexture2.png"},
                        visual_size = {x=1, y=1} })
end
@@ -75,13 +73,13 @@ In order to avoid flickering text, it's better to have text a little behind node
...
paramtype2 = "facedir",
...
- groups = { display_modpack_node = 1, ... },
+ groups = { display_api = 1, ... },
...
display_entities = {
- ["mymod:entity1"] = {
+ ["mymod:entity1"] = {
depth = 0.3,
on_display_update = my_display_update1 },
- ["mymod:entity1"] = {
+ ["mymod:entity1"] = {
depth = 0.2, height = 0.1,
on_display_update = my_display_update2 },
},
diff --git a/deprecation.lua b/deprecation.lua
new file mode 100644
index 0000000..29bbd50
--- /dev/null
+++ b/deprecation.lua
@@ -0,0 +1,72 @@
+--[[
+ display_api mod for Minetest - Library to add dynamic display
+ capabilities to nodes
+ (c) Pierre-Yves Rollo
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+--]]
+
+-- Deprecation
+
+function deprecated_group(deprecated_group, replacement_group)
+ for name, ndef in pairs(minetest.registered_nodes) do
+ if ndef.groups and ndef.groups[deprecated_group] then
+ minetest.log("warning", string.format('Node %s belongs to deprecated "%s" group which should be replaced with new "%s" group.',
+ name, deprecated_group, replacement_group))
+ end
+ end
+end
+
+function deprecated_global_table(deprecated_global_name, replacement_global_name)
+ assert(type(deprecated_global_name) == 'string', "deprecated_global_name should be a string.")
+ assert(type(replacement_global_name) == 'string', "replacement_global_name should be a string.")
+ assert(deprecated_global_name ~= '', "deprecated_global_name should not be empty.")
+ assert(replacement_global_name ~= '', "replacement_global_name should not be empty.")
+ assert(rawget(_G, deprecated_global_name) == nil, "replacement global already exists.")
+ if _G[replacement_global_name] == nil then
+ print('warn_deprecated_functions: Warning, replacement global "'..replacement_global_name..'" does not exists.')
+ return
+ end
+ local meta = {
+ deprecated = deprecated_global_name,
+ replacement = replacement_global_name,
+ __index = function(table, key)
+ local meta = getmetatable(table)
+ local dbg = debug.getinfo(2, "lS")
+ minetest.log("warning", string.format('Warning: Accessing deprecated "%s" table, "%s" should be used instead (%s:%d).',
+ meta.deprecated, meta.replacement, (dbg.short_src or 'unknown'), (dbg.currentline or 0)))
+ return _G[meta.replacement][key]
+ end,
+ __newindex = function(table, key, value)
+ local meta = getmetatable(table)
+ local dbg = debug.getinfo(2, "lS")
+ minetest.log("warning", string.format('Warning: Accessing deprecated "%s" table, "%s" should be used instead (%s:%d).',
+ meta.deprecated, meta.replacement, (dbg.short_src or 'unknown'), (dbg.currentline or 0)))
+ _G[meta.replacement][key]=value
+ end,
+ }
+ rawset(_G, deprecated_global_name, {})
+ setmetatable(_G[deprecated_global_name], meta)
+end
+
+
+-- deprecated(1) -- December 2018 - Deprecation of groups display_modpack_node and display_lib_node
+-- Group to be removed from display API register_lbm
+minetest.after(0, function()
+ deprecated_group("display_modpack_node", "display_api")
+ deprecated_group("display_lib_node", "display_api")
+end)
+
+-- deprecated(2) -- December 2018 - Deprecation of display_lib
+deprecated_global_table('display_lib', 'display_api')
diff --git a/display.lua b/display.lua
new file mode 100644
index 0000000..a8cee66
--- /dev/null
+++ b/display.lua
@@ -0,0 +1,239 @@
+--[[
+ display_api mod for Minetest - Library to add dynamic display
+ capabilities to nodes
+ (c) Pierre-Yves Rollo
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+--]]
+
+-- Prefered gap between node and entity
+-- Entity positionment is up to mods but it is a good practice to use this
+-- variable as spacing between entity and node
+display_api.entity_spacing = 0.002
+
+-- Maximum entity position relative to the node pos
+local max_entity_pos = 1.5
+
+-- Miscelaneous values depending on wallmounted param2
+local wallmounted_values = {
+ [2]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
+ [3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 },
+ [4]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
+ [5]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi }
+}
+
+-- Miscelaneous values depending on facedir param2
+local facedir_values = {
+ [0]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
+ [1]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
+ [2]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi },
+ [3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 }
+}
+
+-- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
+local function get_values(node)
+ local ndef = minetest.registered_nodes[node.name]
+
+ if ndef then
+ local paramtype2 = ndef.paramtype2
+ if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
+ return wallmounted_values[node.param2 % 8]
+ elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
+ return facedir_values[node.param2 % 32]
+ end
+ end
+end
+
+--- Gets the display entities attached with a node. Removes extra ones
+local function get_entities(pos)
+ local objrefs = {}
+ local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
+ if ndef and ndef.display_entities then
+ for _, objref in
+ ipairs(minetest.get_objects_inside_radius(pos, max_entity_pos)) do
+ local entity = objref:get_luaentity()
+ if entity and ndef.display_entities[entity.name] and
+ entity.nodepos and vector.equals(pos, entity.nodepos) then
+ if objrefs[entity.name] then
+ objref:remove() -- Remove duplicates
+ else
+ objrefs[entity.name] = objref
+ end
+ end
+ end
+ end
+ return objrefs
+end
+
+local function clip_pos_prop(posprop)
+ if posprop then
+ return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
+ else
+ return 0
+ end
+end
+
+--- (Create and) place display entities according to the node orientation
+local function place_entities(pos)
+ local node = minetest.get_node(pos)
+ local ndef = minetest.registered_nodes[node.name]
+ local values = get_values(node)
+ local objrefs = get_entities(pos)
+
+ if values and ndef and ndef.display_entities then
+ for entity_name, props in pairs(ndef.display_entities) do
+ local depth = clip_pos_prop(props.depth)
+ local right = clip_pos_prop(props.right)
+ local top = clip_pos_prop(props.top)
+ if not objrefs[entity_name] then
+ objrefs[entity_name] = minetest.add_entity(pos, entity_name,
+ minetest.serialize({ nodepos = pos }))
+ end
+
+ objrefs[entity_name]:setpos({
+ x = pos.x - values.dx * depth + values.rx * right,
+ y = pos.y - top,
+ z = pos.z - values.dz * depth + values.rz * right})
+
+ objrefs[entity_name]:setyaw(values.yaw)
+ end
+ end
+ return objrefs
+end
+
+
+--- Entity update
+function update_entity(entity)
+ if not entity then
+ return
+ end
+
+ if not entity.nodepos then
+ entity.object:remove() -- Remove old/buggy entity
+ return
+ end
+
+ local node = minetest.get_node(entity.nodepos)
+ local ndef = minetest.registered_nodes[node.name]
+ if ndef and ndef.display_entities and
+ ndef.display_entities[entity.name] and
+ ndef.display_entities[entity.name].on_display_update
+ then
+ -- Call on_display_update callback of a node for one of its display entities
+ ndef.display_entities[entity.name].on_display_update(entity.nodepos,
+ entity.object)
+ else
+ -- Display node has been removed, remove entity also
+ entity.object:remove()
+ end
+end
+
+--- Force entity update
+function display_api.update_entities(pos)
+ for _, objref in pairs(place_entities(pos)) do
+ update_entity(objref:get_luaentity())
+ end
+end
+
+--- On_activate callback for display_api entities. Calls on_display_update callbacks
+--- of corresponding node for each entity.
+function display_api.on_activate(entity, staticdata)
+ if entity then
+ if string.sub(staticdata, 1, string.len("return")) == "return" then
+ local data = minetest.deserialize(staticdata)
+ if data and type(data) == "table" then
+ entity.nodepos = data.nodepos
+ end
+ entity.object:set_armor_groups({immortal=1})
+ end
+ update_entity(entity)
+ end
+end
+
+--- On_place callback for display_api items.
+-- Does nothing more than preventing node from being placed on ceiling or ground
+function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
+ local ndef = itemstack:get_definition()
+ local above = pointed_thing.above
+ local under = pointed_thing.under
+ local dir = {x = under.x - above.x, y = 0, z = under.z - above.z}
+
+ -- If item is not placed on a wall, use the player's view direction instead
+ if dir.x == 0 and dir.z == 0 then
+ dir = placer:get_look_dir()
+ dir.y = 0
+ end
+
+ local param2 = 0
+ if ndef then
+ local paramtype2 = ndef.paramtype2
+ if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
+ param2 = minetest.dir_to_wallmounted(dir)
+ elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
+ param2 = minetest.dir_to_facedir(dir)
+ end
+ end
+ return minetest.item_place(itemstack, placer, pointed_thing,
+ param2 + (override_param2 or 0))
+end
+
+--- On_construct callback for display_api items.
+-- Creates entities and update them.
+function display_api.on_construct(pos)
+ display_api.update_entities(pos)
+end
+
+--- On_destruct callback for display_api items.
+-- Removes entities.
+function display_api.on_destruct(pos)
+ for _, objref in pairs(get_entities(pos)) do
+ objref:remove()
+ end
+end
+
+-- On_rotate (screwdriver) callback for display_api items. Prevents invalid rotations and reorients entities.
+function display_api.on_rotate(pos, node, user, _, new_param2)
+ node.param2 = new_param2
+ if get_values(node) then
+ minetest.swap_node(pos, node)
+ place_entities(pos)
+ return true
+ else
+ return false
+ end
+end
+
+--- Creates display entity with some fields and the on_activate callback
+function display_api.register_display_entity(entity_name)
+ if not minetest.registered_entities[entity_name] then
+ minetest.register_entity(':'..entity_name, {
+ collisionbox = { 0, 0, 0, 0, 0, 0 },
+ visual = "upright_sprite",
+ textures = {},
+ on_activate = display_api.on_activate,
+ get_staticdata = function(self)
+ return minetest.serialize({ nodepos = self.nodepos })
+ end,
+ })
+ end
+end
+
+minetest.register_lbm({
+ label = "Update display_api entities",
+ name = "display_api:update_entities",
+ run_at_every_load = true,
+ nodenames = {"group:display_api",
+ "group:display_modpack_node", "group:display_lib_node"}, -- See deprecated(1)
+ action = function(pos, node) display_api.update_entities(pos) end,
+})
diff --git a/init.lua b/init.lua
index d4f7dcd..f1e54e8 100644
--- a/init.lua
+++ b/init.lua
@@ -1,240 +1,31 @@
--[[
- display_api mod for Minetest - Library to add dynamic display
- capabilities to nodes
- (c) Pierre-Yves Rollo
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
+ display_api mod for Minetest - Library to add dynamic display
+ capabilities to nodes
+ (c) Pierre-Yves Rollo
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-display_api = {}
-
--- Prefered gap between node and entity
--- Entity positionment is up to mods but it is a good practice to use this
--- variable as spacing between entity and node
-display_api.entity_spacing = 0.002
-
--- Maximum entity position relative to the node pos
-local max_entity_pos = 1.5
-
--- Miscelaneous values depending on wallmounted param2
-local wallmounted_values = {
- [2]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
- [3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 },
- [4]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
- [5]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi }
-}
-
--- Miscelaneous values depending on facedir param2
-local facedir_values = {
- [0]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
- [1]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
- [2]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi },
- [3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 }
-}
-
--- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
-local function get_values(node)
- local ndef = minetest.registered_nodes[node.name]
-
- if ndef then
- local paramtype2 = ndef.paramtype2
- if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
- return wallmounted_values[node.param2 % 8]
- elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
- return facedir_values[node.param2 % 32]
- end
- end
-end
-
---- Gets the display entities attached with a node. Removes extra ones
-local function get_entities(pos)
- local objrefs = {}
- local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
- if ndef and ndef.display_entities then
- for _, objref in
- ipairs(minetest.get_objects_inside_radius(pos, max_entity_pos)) do
- local entity = objref:get_luaentity()
- if entity and ndef.display_entities[entity.name] and
- entity.nodepos and vector.equals(pos, entity.nodepos) then
- if objrefs[entity.name] then
- objref:remove() -- Remove duplicates
- else
- objrefs[entity.name] = objref
- end
- end
- end
- end
- return objrefs
-end
-
-local function clip_pos_prop(posprop)
- if posprop then
- return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
- else
- return 0
- end
-end
-
---- (Create and) place display entities according to the node orientation
-local function place_entities(pos)
- local node = minetest.get_node(pos)
- local ndef = minetest.registered_nodes[node.name]
- local values = get_values(node)
- local objrefs = get_entities(pos)
-
- if values and ndef and ndef.display_entities then
- for entity_name, props in pairs(ndef.display_entities) do
- local depth = clip_pos_prop(props.depth)
- local right = clip_pos_prop(props.right)
- local top = clip_pos_prop(props.top)
- if not objrefs[entity_name] then
- objrefs[entity_name] = minetest.add_entity(pos, entity_name,
- minetest.serialize({ nodepos = pos }))
- end
-
- objrefs[entity_name]:setpos({
- x = pos.x - values.dx * depth + values.rx * right,
- y = pos.y - top,
- z = pos.z - values.dz * depth + values.rz * right})
+-- Global variables
+-------------------
- objrefs[entity_name]:setyaw(values.yaw)
- end
- end
- return objrefs
-end
-
-
---- Entity update
-function update_entity(entity)
- if not entity then
- return
- end
-
- if not entity.nodepos then
- entity.object:remove() -- Remove old/buggy entity
- return
- end
-
- local node = minetest.get_node(entity.nodepos)
- local ndef = minetest.registered_nodes[node.name]
- if ndef and ndef.display_entities and
- ndef.display_entities[entity.name] and
- ndef.display_entities[entity.name].on_display_update
- then
- -- Call on_display_update callback of a node for one of its display entities
- ndef.display_entities[entity.name].on_display_update(entity.nodepos,
- entity.object)
- end
-end
-
---- Force entity update
-function display_api.update_entities(pos)
- for _, objref in pairs(place_entities(pos)) do
- update_entity(objref:get_luaentity())
- end
-end
-
---- On_activate callback for display_api entities. Calls on_display_update callbacks
---- of corresponding node for each entity.
-function display_api.on_activate(entity, staticdata)
- if entity then
- if string.sub(staticdata, 1, string.len("return")) == "return" then
- local data = minetest.deserialize(staticdata)
- if data and type(data) == "table" then
- entity.nodepos = data.nodepos
- end
- entity.object:set_armor_groups({immortal=1})
- end
- update_entity(entity)
- end
-end
-
---- On_place callback for display_api items.
--- Does nothing more than preventing node from being placed on ceiling or ground
-function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
- local ndef = itemstack:get_definition()
- local above = pointed_thing.above
- local under = pointed_thing.under
- local dir = {x = under.x - above.x, y = 0, z = under.z - above.z}
-
- -- If item is not placed on a wall, use the player's view direction instead
- if dir.x == 0 and dir.z == 0 then
- dir = placer:get_look_dir()
- dir.y = 0
- end
-
- local param2 = 0
- if ndef then
- local paramtype2 = ndef.paramtype2
- if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
- param2 = minetest.dir_to_wallmounted(dir)
- elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
- param2 = minetest.dir_to_facedir(dir)
- end
- end
- return minetest.item_place(itemstack, placer, pointed_thing,
- param2 + (override_param2 or 0))
-end
-
---- On_construct callback for display_api items.
--- Creates entities and update them.
-function display_api.on_construct(pos)
- display_api.update_entities(pos)
-end
-
---- On_destruct callback for display_api items.
--- Removes entities.
-function display_api.on_destruct(pos)
- for _, objref in pairs(get_entities(pos)) do
- objref:remove()
- end
-end
-
--- On_rotate (screwdriver) callback for display_api items. Prevents invalid rotations and reorients entities.
-function display_api.on_rotate(pos, node, user, _, new_param2)
- node.param2 = new_param2
- if get_values(node) then
- minetest.swap_node(pos, node)
- place_entities(pos)
- return true
- else
- return false
- end
-end
-
---- Creates display entity with some fields and the on_activate callback
-function display_api.register_display_entity(entity_name)
- if not minetest.registered_entity then
- minetest.register_entity(':'..entity_name, {
- collisionbox = { 0, 0, 0, 0, 0, 0 },
- visual = "upright_sprite",
- textures = {},
- on_activate = display_api.on_activate,
- get_staticdata = function(self)
- return minetest.serialize({ nodepos = self.nodepos })
- end,
- })
- end
-end
+display_api = {}
+display_api.name = minetest.get_current_modname()
+display_api.path = minetest.get_modpath(display_api.name)
-minetest.register_lbm({
- label = "Update display_api entities",
- name = "display_api:update_entities",
- run_at_every_load = true,
- nodenames = {"group:display_modpack_node", "group:display_lib_node"},
- action = function(pos, node) display_api.update_entities(pos) end,
-})
+-- Inclusions
+-------------
--- Compatibility
-display_lib = display_api
+dofile(display_api.path.."/display.lua")
+dofile(display_api.path.."/deprecation.lua")