aboutsummaryrefslogtreecommitdiff
path: root/font.lua
blob: 5794867f1f48ab2192edc2056e9d280c535d959b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
--[[
	font_api mod for Minetest - Library creating textures with fonts and text
	(c) Pierre-Yves Rollo

	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>.
--]]

-- Fallback table
local fallbacks = dofile(font_api.path.."/fallbacks.lua")

-- Local functions
------------------

-- Returns number of UTF8 bytes of the first char of the string
local function get_char_bytes(str)
	local msb = str:byte(1)
	if msb ~= nil then
		if msb <  0x80 then return 1 end
		if msb >= 0xF0 then return 4 end
		if msb >= 0xE0 then	return 3 end
		if msb >= 0xC2 then	return 2 end
	end
end

-- Returns the unicode codepoint of the first char of the string
local function char_to_codepoint(str)
	local bytes = get_char_bytes(str)
	if bytes == 1 then
	    return str:byte(1)
	elseif bytes == 2 and str:byte(2) ~= nil then
		return (str:byte(1) - 0xC2) * 0x40
			+ str:byte(2)
	elseif bytes == 3 and str:byte(2) ~= nil and str:byte(3) ~= nil then
		return (str:byte(1) - 0xE0) * 0x1000
			+ str:byte(2) % 0x40 * 0x40
			+ str:byte(3) % 0x40
	elseif bytes == 4 and str:byte(2) ~= nil and str:byte(3) ~= nil
		and str:byte(4) ~= nil then -- Not tested
		return (str:byte(1) - 0xF0) * 0x40000
			+ str:byte(2) % 0x40 * 0x1000
			+ str:byte(3) % 0x40 * 0x40
			+ str:byte(4) % 0x40
	end
end

--------------------------------------------------------------------------------
--- Font class

local Font = {}
font_api.Font = Font

function Font:new(def)

	if type(def) ~= "table" then
		minetest.log("error",
			"[font_api] Font definition must be a table.")
		return nil
	end

	if def.height == nil or def.height <= 0 then
		minetest.log("error",
			"[font_api] Font definition must have a positive height.")
		return nil
	end

	if type(def.widths) ~= "table" then
		minetest.log("error",
			"[font_api] Font definition must have a widths array.")
		return nil
	end

	if def.widths[0] == nil then
		minetest.log("error",
			"[font_api] Font must have a char with codepoint 0 (=unknown char).")
		return nil
	end

	local font = table.copy(def)
	setmetatable(font, self)
	self.__index = self

	-- Check if fixedwidth
	for codepoint, width in pairs(font.widths) do
		font.fixedwidth = font.fixedwidth or width
		if width ~= font.fixedwidth then
			font.fixedwidth = nil
			break
		end
	end

	return font
end

--- Gets the next char of a text
-- @return Codepoint of first char,
-- @return Remaining string without this first char

function Font:get_next_char(text)
	local bytes = get_char_bytes(text)

	if bytes == nil then
		minetest.log("warning",
			"[font_api] Encountered a non UTF char, not displaying text.")
		return nil, ''
	end

	local codepoint = char_to_codepoint(text)

	if codepoint == nil then
		minetest.log("warning",
			"[font_api] Encountered a non UTF char, not displaying text.")
		return nil, ''
	end

	-- Fallback mechanism
	if self.widths[codepoint] == nil then
		local char = text:sub(1, bytes)

		if fallbacks[char] then
			return self:get_next_char(fallbacks[char]..text:sub(bytes+1))
		else
			return 0, text:sub(bytes+1) -- Ultimate fallback
		end
	else
		return codepoint, text:sub(bytes+1)
	end
end

--- Returns the width of a given char
-- @param char : codepoint of the char
-- @return Char width
function Font:get_char_width(codepoint)
	if self.fixedwidth then
		return self.fixedwidth
	elseif self.widths[codepoint] then
		return self.widths[codepoint]
	else
		return self.widths[0]
	end
end

--- Text height for multiline text including margins and line spacing
-- @param nb_of_lines : number of text lines (default 1)
-- @return Text height

function Font:get_height(nb_of_lines)
	if nb_of_lines == nil then nb_of_lines = 1 end

	if nb_of_lines > 0 then
		return
			(
				(self.height or 0) +
				(self.margintop or 0) +
				(self.marginbottom or 0)
			) * nb_of_lines +
			(self.linespacing or 0) * (nb_of_lines -1)
	else
		return nb_of_lines == 0 and 0 or nil
	end
end

--- Computes text width for a given text (ignores new lines)
-- @param line Line of text which the width will be computed.
-- @return Text width

function Font:get_width(line)
	local codepoint
	local width = 0
	line = line or ''

	while line ~= "" do
		codepoint, line = self:get_next_char(line)
		if codepoint == nil then return 0 end -- UTF Error
		width = width + self:get_char_width(codepoint)
	end

	return width
end

--- Legacy make_text_texture method (replaced by "render" - Dec 2018)

function Font:make_text_texture(text, texturew, textureh, maxlines,
		halign, valign, color)
		return self:render(text, texturew, textureh, {
			lines = maxlines,
			valign = valign,
			halign = halign,
			color = color
		})
end

--- Render text with the font in a view
-- @param text Text to be rendered
-- @param texturew Width (in pixels) of the texture (extra text will be truncated)
-- @param textureh Height (in pixels) of the texture (extra text will be truncated)
-- @param style Style of the rendering:
--		- lines: maximum number of text lines (if text is limited)
--		- halign: horizontal align ("left"/"center"/"right")
--		- valign: vertical align ("top"/"center"/"bottom")
--		- color: color of the text ("#rrggbb")
-- @return Texture string

function Font:render(text, texturew, textureh, style)
	local style = style or {}

	-- Split text into lines (and limit to style.lines # of lines)
	local lines = {}
	local pos = 1
	local found, line
	repeat
		found = string.find(text, "\n", pos) or (#text + 1)
		line = string.sub(text, pos, found - 1)
		lines[#lines + 1] = { text = line, width = self:get_width(line) }
		pos = found + 1
	until (style.lines and (#lines >= style.lines)) or (pos > (#text + 1))

	if not #lines then
		return ""
	end

	local x, y, codepoint
	local texture = ""
	local textheight = self:get_height(#lines)

	if style.valign == "top" then
		y = 0
	elseif style.valign == "bottom" then
		y = textureh - textheight
	else
		y = (textureh - textheight) / 2
	end

	y = y + (self.margintop or 0)

	for _, line in pairs(lines) do
		if style.halign == "left" then
			x = 0
		elseif style.halign == "right" then
			x = texturew - line.width
		else
			x = (texturew - line.width) / 2
		end

		while line.text ~= '' do
			codepoint, line.text = self:get_next_char(line.text)
			if codepoint == nil then return '' end -- UTF Error

			-- Add image only if it is visible (at least partly)
			if x + self.widths[codepoint] >= 0 and x <= texturew then
				texture = texture..
					string.format(":%d,%d=font_%s_%04x.png", x, y, self.name, codepoint)
			end
			x = x + self.widths[codepoint]
		end

		y = y + self:get_height() + (self.linespacing or 0)
	end
	texture = string.format("[combine:%dx%d", texturew, textureh)..texture
	if style.color then
		texture = texture.."^[colorize:"..style.color
	end
	return texture
end