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authorfluxionary <25628292+fluxionary@users.noreply.github.com>2023-01-25 23:25:46 -0800
committerGitHub <noreply@github.com>2023-01-26 08:25:46 +0100
commit18155b3ebedd24fba5c3cbf109063f64f882d8a6 (patch)
tree5d5d67f8108aa963bb229ee3d282f0eb5a18ca1d /init.lua
parent675e1e1943598893acf3d652caca18b0193746d9 (diff)
downloadmesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.tar.gz
mesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.zip
some more updates (#9)
* add proper settings (untested) * more constants -> settings * normalize whitespace between code files * refactor globalsteps in order to simplify logic * minor refactoring * rename file * use mod_storage for persistent data; optimize context initialization * refactoring (moving files around) * rewrite penalty * add settings; document; allow changing while game is running * add command to update settings * update init after splitting commands into files * fix bugs; add debugging tools; too much for one commit... * fix whitelist conversion * add adjustable blinky plant to timer overrides * add some more mesecons nodes with repeating timers * resolve luacheck warnings * tweak hud * Update documentation; parameterize more things; refactor some logic for readability * update lag even when mesecons isn't active * update lag even when mesecons isn't active * tweak default settings * move hud so it doesn't interfere w/ areas * tweak default settings * put the HUD in a place which doesn't conflict w/ areas mod * ensure that actions have a valid position to avoid a crash * stylua * make sure we don't update the wrong HUD * spaces not tabs Co-authored-by: AliasAlreadyTaken <aliasalreadytaken@noreply.example.org3>
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/init.lua b/init.lua
index b9b5c1f..466abf8 100644
--- a/init.lua
+++ b/init.lua
@@ -23,8 +23,8 @@ mesecons_debug = {
-- average lag
avg_lag = 1,
- lag_level = 'none',
- load_level = 'none',
+ lag_level = "none",
+ load_level = "none",
-- playername => true
hud_enabled_by_playername = {},
@@ -37,7 +37,7 @@ mesecons_debug = {
log = function(level, message_fmt, ...)
minetest.log(level, ("[%s] "):format(modname) .. message_fmt:format(...))
- end
+ end,
}
dofile(modpath .. "/settings.lua")