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author | fluxionary <25628292+fluxionary@users.noreply.github.com> | 2023-01-25 23:25:46 -0800 |
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committer | GitHub <noreply@github.com> | 2023-01-26 08:25:46 +0100 |
commit | 18155b3ebedd24fba5c3cbf109063f64f882d8a6 (patch) | |
tree | 5d5d67f8108aa963bb229ee3d282f0eb5a18ca1d /settings.lua | |
parent | 675e1e1943598893acf3d652caca18b0193746d9 (diff) | |
download | mesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.tar.gz mesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.zip |
some more updates (#9)
* add proper settings (untested)
* more constants -> settings
* normalize whitespace between code files
* refactor globalsteps in order to simplify logic
* minor refactoring
* rename file
* use mod_storage for persistent data; optimize context initialization
* refactoring (moving files around)
* rewrite penalty
* add settings; document; allow changing while game is running
* add command to update settings
* update init after splitting commands into files
* fix bugs; add debugging tools; too much for one commit...
* fix whitelist conversion
* add adjustable blinky plant to timer overrides
* add some more mesecons nodes with repeating timers
* resolve luacheck warnings
* tweak hud
* Update documentation; parameterize more things; refactor some logic for readability
* update lag even when mesecons isn't active
* update lag even when mesecons isn't active
* tweak default settings
* move hud so it doesn't interfere w/ areas
* tweak default settings
* put the HUD in a place which doesn't conflict w/ areas mod
* ensure that actions have a valid position to avoid a crash
* stylua
* make sure we don't update the wrong HUD
* spaces not tabs
Co-authored-by: AliasAlreadyTaken <aliasalreadytaken@noreply.example.org3>
Diffstat (limited to 'settings.lua')
-rw-r--r-- | settings.lua | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/settings.lua b/settings.lua index fa1254a..f877572 100644 --- a/settings.lua +++ b/settings.lua @@ -27,22 +27,22 @@ mesecons_debug.settings = { high_load_threshold = tonumber(minetest.settings:get("mesecons_debug.high_load_threshold")) or 0.33, -- scale of penalty during high load - high_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.high_penalty_scale")) or 0.5, + high_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.high_penalty_scale")) or 0.05, -- offset of penalty during high load - high_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.high_penalty_offset")) or -0.5, + high_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.high_penalty_offset")) or -0.05, -- scale of penalty during medium load - medium_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.medium_penalty_scale")) or 0.2, + medium_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.medium_penalty_scale")) or 0.05, -- offset of penalty during medium load - medium_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.medium_penalty_offset")) or -0.67, + medium_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.medium_penalty_offset")) or -0.1, -- scale of penalty during low load - low_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.low_penalty_scale")) or 0.1, + low_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.low_penalty_scale")) or 0.05, -- offset of penalty during low load - low_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.low_penalty_offset")) or -1, + low_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.low_penalty_offset")) or -0.5, -- forces (1 / clamp) <= relative load <= clamp relative_load_clamp = tonumber(minetest.settings:get("mesecons_debug.relative_load_clamp")) or 10, |