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authorfluxionary <25628292+fluxionary@users.noreply.github.com>2023-01-25 23:25:46 -0800
committerGitHub <noreply@github.com>2023-01-26 08:25:46 +0100
commit18155b3ebedd24fba5c3cbf109063f64f882d8a6 (patch)
tree5d5d67f8108aa963bb229ee3d282f0eb5a18ca1d /settings.lua
parent675e1e1943598893acf3d652caca18b0193746d9 (diff)
downloadmesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.tar.gz
mesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.zip
some more updates (#9)
* add proper settings (untested) * more constants -> settings * normalize whitespace between code files * refactor globalsteps in order to simplify logic * minor refactoring * rename file * use mod_storage for persistent data; optimize context initialization * refactoring (moving files around) * rewrite penalty * add settings; document; allow changing while game is running * add command to update settings * update init after splitting commands into files * fix bugs; add debugging tools; too much for one commit... * fix whitelist conversion * add adjustable blinky plant to timer overrides * add some more mesecons nodes with repeating timers * resolve luacheck warnings * tweak hud * Update documentation; parameterize more things; refactor some logic for readability * update lag even when mesecons isn't active * update lag even when mesecons isn't active * tweak default settings * move hud so it doesn't interfere w/ areas * tweak default settings * put the HUD in a place which doesn't conflict w/ areas mod * ensure that actions have a valid position to avoid a crash * stylua * make sure we don't update the wrong HUD * spaces not tabs Co-authored-by: AliasAlreadyTaken <aliasalreadytaken@noreply.example.org3>
Diffstat (limited to 'settings.lua')
-rw-r--r--settings.lua12
1 files changed, 6 insertions, 6 deletions
diff --git a/settings.lua b/settings.lua
index fa1254a..f877572 100644
--- a/settings.lua
+++ b/settings.lua
@@ -27,22 +27,22 @@ mesecons_debug.settings = {
high_load_threshold = tonumber(minetest.settings:get("mesecons_debug.high_load_threshold")) or 0.33,
-- scale of penalty during high load
- high_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.high_penalty_scale")) or 0.5,
+ high_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.high_penalty_scale")) or 0.05,
-- offset of penalty during high load
- high_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.high_penalty_offset")) or -0.5,
+ high_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.high_penalty_offset")) or -0.05,
-- scale of penalty during medium load
- medium_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.medium_penalty_scale")) or 0.2,
+ medium_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.medium_penalty_scale")) or 0.05,
-- offset of penalty during medium load
- medium_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.medium_penalty_offset")) or -0.67,
+ medium_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.medium_penalty_offset")) or -0.1,
-- scale of penalty during low load
- low_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.low_penalty_scale")) or 0.1,
+ low_penalty_scale = tonumber(minetest.settings:get("mesecons_debug.low_penalty_scale")) or 0.05,
-- offset of penalty during low load
- low_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.low_penalty_offset")) or -1,
+ low_penalty_offset = tonumber(minetest.settings:get("mesecons_debug.low_penalty_offset")) or -0.5,
-- forces (1 / clamp) <= relative load <= clamp
relative_load_clamp = tonumber(minetest.settings:get("mesecons_debug.relative_load_clamp")) or 10,