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authorfluxionary <25628292+fluxionary@users.noreply.github.com>2023-01-25 23:25:46 -0800
committerGitHub <noreply@github.com>2023-01-26 08:25:46 +0100
commit18155b3ebedd24fba5c3cbf109063f64f882d8a6 (patch)
tree5d5d67f8108aa963bb229ee3d282f0eb5a18ca1d /settingtypes.txt
parent675e1e1943598893acf3d652caca18b0193746d9 (diff)
downloadmesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.tar.gz
mesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.zip
some more updates (#9)
* add proper settings (untested) * more constants -> settings * normalize whitespace between code files * refactor globalsteps in order to simplify logic * minor refactoring * rename file * use mod_storage for persistent data; optimize context initialization * refactoring (moving files around) * rewrite penalty * add settings; document; allow changing while game is running * add command to update settings * update init after splitting commands into files * fix bugs; add debugging tools; too much for one commit... * fix whitelist conversion * add adjustable blinky plant to timer overrides * add some more mesecons nodes with repeating timers * resolve luacheck warnings * tweak hud * Update documentation; parameterize more things; refactor some logic for readability * update lag even when mesecons isn't active * update lag even when mesecons isn't active * tweak default settings * move hud so it doesn't interfere w/ areas * tweak default settings * put the HUD in a place which doesn't conflict w/ areas mod * ensure that actions have a valid position to avoid a crash * stylua * make sure we don't update the wrong HUD * spaces not tabs Co-authored-by: AliasAlreadyTaken <aliasalreadytaken@noreply.example.org3>
Diffstat (limited to 'settingtypes.txt')
-rw-r--r--settingtypes.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/settingtypes.txt b/settingtypes.txt
index 23cbbf5..1cdb655 100644
--- a/settingtypes.txt
+++ b/settingtypes.txt
@@ -26,22 +26,22 @@ mesecons_debug.high_load_threshold (high load threshold) float 0.33 0 1
mesecons_debug.penalty_check_steps (steps between penalty updates) float 50 1 10000
# scale of penalty during high load
-mesecons_debug.high_penalty_scale (high penalty scale) float 0.5 0.01 1
+mesecons_debug.high_penalty_scale (high penalty scale) float 0.05 0.01 1
# offset of penalty during high load
-mesecons_debug.high_penalty_offset (high penalty offset) float -0.5 -1 0
+mesecons_debug.high_penalty_offset (high penalty offset) float -0.05 -1 0
# scale of penalty during medium load
-mesecons_debug.medium_penalty_scale (medium penalty scale) float 0.2 0.01 1
+mesecons_debug.medium_penalty_scale (medium penalty scale) float 0.05 0.01 1
# offset of penalty during medium load
-mesecons_debug.medium_penalty_offset (medium penalty offset) float -0.8 -1 0
+mesecons_debug.medium_penalty_offset (medium penalty offset) float -0.1 -1 0
# scale of penalty during low load
-mesecons_debug.low_penalty_scale (low penalty scale) float 0.1 0.01 1
+mesecons_debug.low_penalty_scale (low penalty scale) float 0.05 0.01 1
# offset of penalty during low load
-mesecons_debug.low_penalty_offset (low penalty offset) float -1 -1 0
+mesecons_debug.low_penalty_offset (low penalty offset) float -0.5 -1 0
# forces (1 / clamp) <= relative load <= clamp
mesecons_debug.relative_load_clamp (clamp of relative load value) float 10 1 100