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author | fluxionary <25628292+fluxionary@users.noreply.github.com> | 2023-01-25 23:25:46 -0800 |
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committer | GitHub <noreply@github.com> | 2023-01-26 08:25:46 +0100 |
commit | 18155b3ebedd24fba5c3cbf109063f64f882d8a6 (patch) | |
tree | 5d5d67f8108aa963bb229ee3d282f0eb5a18ca1d /settingtypes.txt | |
parent | 675e1e1943598893acf3d652caca18b0193746d9 (diff) | |
download | mesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.tar.gz mesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.zip |
some more updates (#9)
* add proper settings (untested)
* more constants -> settings
* normalize whitespace between code files
* refactor globalsteps in order to simplify logic
* minor refactoring
* rename file
* use mod_storage for persistent data; optimize context initialization
* refactoring (moving files around)
* rewrite penalty
* add settings; document; allow changing while game is running
* add command to update settings
* update init after splitting commands into files
* fix bugs; add debugging tools; too much for one commit...
* fix whitelist conversion
* add adjustable blinky plant to timer overrides
* add some more mesecons nodes with repeating timers
* resolve luacheck warnings
* tweak hud
* Update documentation; parameterize more things; refactor some logic for readability
* update lag even when mesecons isn't active
* update lag even when mesecons isn't active
* tweak default settings
* move hud so it doesn't interfere w/ areas
* tweak default settings
* put the HUD in a place which doesn't conflict w/ areas mod
* ensure that actions have a valid position to avoid a crash
* stylua
* make sure we don't update the wrong HUD
* spaces not tabs
Co-authored-by: AliasAlreadyTaken <aliasalreadytaken@noreply.example.org3>
Diffstat (limited to 'settingtypes.txt')
-rw-r--r-- | settingtypes.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/settingtypes.txt b/settingtypes.txt index 23cbbf5..1cdb655 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -26,22 +26,22 @@ mesecons_debug.high_load_threshold (high load threshold) float 0.33 0 1 mesecons_debug.penalty_check_steps (steps between penalty updates) float 50 1 10000 # scale of penalty during high load -mesecons_debug.high_penalty_scale (high penalty scale) float 0.5 0.01 1 +mesecons_debug.high_penalty_scale (high penalty scale) float 0.05 0.01 1 # offset of penalty during high load -mesecons_debug.high_penalty_offset (high penalty offset) float -0.5 -1 0 +mesecons_debug.high_penalty_offset (high penalty offset) float -0.05 -1 0 # scale of penalty during medium load -mesecons_debug.medium_penalty_scale (medium penalty scale) float 0.2 0.01 1 +mesecons_debug.medium_penalty_scale (medium penalty scale) float 0.05 0.01 1 # offset of penalty during medium load -mesecons_debug.medium_penalty_offset (medium penalty offset) float -0.8 -1 0 +mesecons_debug.medium_penalty_offset (medium penalty offset) float -0.1 -1 0 # scale of penalty during low load -mesecons_debug.low_penalty_scale (low penalty scale) float 0.1 0.01 1 +mesecons_debug.low_penalty_scale (low penalty scale) float 0.05 0.01 1 # offset of penalty during low load -mesecons_debug.low_penalty_offset (low penalty offset) float -1 -1 0 +mesecons_debug.low_penalty_offset (low penalty offset) float -0.5 -1 0 # forces (1 / clamp) <= relative load <= clamp mesecons_debug.relative_load_clamp (clamp of relative load value) float 10 1 100 |