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author | fluxionary <25628292+fluxionary@users.noreply.github.com> | 2023-01-25 23:25:46 -0800 |
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committer | GitHub <noreply@github.com> | 2023-01-26 08:25:46 +0100 |
commit | 18155b3ebedd24fba5c3cbf109063f64f882d8a6 (patch) | |
tree | 5d5d67f8108aa963bb229ee3d282f0eb5a18ca1d /util.lua | |
parent | 675e1e1943598893acf3d652caca18b0193746d9 (diff) | |
download | mesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.tar.gz mesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.zip |
some more updates (#9)
* add proper settings (untested)
* more constants -> settings
* normalize whitespace between code files
* refactor globalsteps in order to simplify logic
* minor refactoring
* rename file
* use mod_storage for persistent data; optimize context initialization
* refactoring (moving files around)
* rewrite penalty
* add settings; document; allow changing while game is running
* add command to update settings
* update init after splitting commands into files
* fix bugs; add debugging tools; too much for one commit...
* fix whitelist conversion
* add adjustable blinky plant to timer overrides
* add some more mesecons nodes with repeating timers
* resolve luacheck warnings
* tweak hud
* Update documentation; parameterize more things; refactor some logic for readability
* update lag even when mesecons isn't active
* update lag even when mesecons isn't active
* tweak default settings
* move hud so it doesn't interfere w/ areas
* tweak default settings
* put the HUD in a place which doesn't conflict w/ areas mod
* ensure that actions have a valid position to avoid a crash
* stylua
* make sure we don't update the wrong HUD
* spaces not tabs
Co-authored-by: AliasAlreadyTaken <aliasalreadytaken@noreply.example.org3>
Diffstat (limited to 'util.lua')
-rw-r--r-- | util.lua | 12 |
1 files changed, 8 insertions, 4 deletions
@@ -1,8 +1,12 @@ +function mesecons_debug.check_pos(pos) + return type(pos) == "table" and type(pos.x) == "number" and type(pos.y) == "number" and type(pos.z) == "number" +end + function mesecons_debug.get_blockpos(pos) return { x = math.floor(pos.x / 16), y = math.floor(pos.y / 16), - z = math.floor(pos.z / 16) + z = math.floor(pos.z / 16), } end @@ -10,12 +14,12 @@ function mesecons_debug.hashpos(pos) return minetest.hash_node_position({ x = math.floor(pos.x / 16), y = math.floor(pos.y / 16), - z = math.floor(pos.z / 16) + z = math.floor(pos.z / 16), }) end - function mesecons_debug.wait(n) local wait_until = minetest.get_us_time() + n - while minetest.get_us_time() < wait_until do end + while minetest.get_us_time() < wait_until do + end end |