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authorfluxionary <25628292+fluxionary@users.noreply.github.com>2023-01-25 23:25:46 -0800
committerGitHub <noreply@github.com>2023-01-26 08:25:46 +0100
commit18155b3ebedd24fba5c3cbf109063f64f882d8a6 (patch)
tree5d5d67f8108aa963bb229ee3d282f0eb5a18ca1d /util.lua
parent675e1e1943598893acf3d652caca18b0193746d9 (diff)
downloadmesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.tar.gz
mesecons_debug-18155b3ebedd24fba5c3cbf109063f64f882d8a6.zip
some more updates (#9)
* add proper settings (untested) * more constants -> settings * normalize whitespace between code files * refactor globalsteps in order to simplify logic * minor refactoring * rename file * use mod_storage for persistent data; optimize context initialization * refactoring (moving files around) * rewrite penalty * add settings; document; allow changing while game is running * add command to update settings * update init after splitting commands into files * fix bugs; add debugging tools; too much for one commit... * fix whitelist conversion * add adjustable blinky plant to timer overrides * add some more mesecons nodes with repeating timers * resolve luacheck warnings * tweak hud * Update documentation; parameterize more things; refactor some logic for readability * update lag even when mesecons isn't active * update lag even when mesecons isn't active * tweak default settings * move hud so it doesn't interfere w/ areas * tweak default settings * put the HUD in a place which doesn't conflict w/ areas mod * ensure that actions have a valid position to avoid a crash * stylua * make sure we don't update the wrong HUD * spaces not tabs Co-authored-by: AliasAlreadyTaken <aliasalreadytaken@noreply.example.org3>
Diffstat (limited to 'util.lua')
-rw-r--r--util.lua12
1 files changed, 8 insertions, 4 deletions
diff --git a/util.lua b/util.lua
index 1e45914..8639b19 100644
--- a/util.lua
+++ b/util.lua
@@ -1,8 +1,12 @@
+function mesecons_debug.check_pos(pos)
+ return type(pos) == "table" and type(pos.x) == "number" and type(pos.y) == "number" and type(pos.z) == "number"
+end
+
function mesecons_debug.get_blockpos(pos)
return {
x = math.floor(pos.x / 16),
y = math.floor(pos.y / 16),
- z = math.floor(pos.z / 16)
+ z = math.floor(pos.z / 16),
}
end
@@ -10,12 +14,12 @@ function mesecons_debug.hashpos(pos)
return minetest.hash_node_position({
x = math.floor(pos.x / 16),
y = math.floor(pos.y / 16),
- z = math.floor(pos.z / 16)
+ z = math.floor(pos.z / 16),
})
end
-
function mesecons_debug.wait(n)
local wait_until = minetest.get_us_time() + n
- while minetest.get_us_time() < wait_until do end
+ while minetest.get_us_time() < wait_until do
+ end
end